Keyboarding - Keying by Letter
Students play a keyboarding game to increase accuracy. They are given a letter of the alphabet. They type as many words as they can using that letter. Each time they use that letter it is worth one point.
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Keyboarding - Let's Play Hangman!
Class members divide into teams and compete in a game of keyboarding "Hangman". In this version, instead of calling out letters, the teams call out the finger and row of the letter's location. Consider the maturity of your pupils before...
3rd - 12th Technology & Engineering
Keyboarding - Keying By Letter
Students practice typing for speed and accuracy. After a warm-up period, they are assigned a letter of the alphabet. Students type as many words as possible in two to three minutes, that begin with the given letter. Afterward, they may...
4th - 12th Technology & Engineering
Connect the Dots: Isometric Drawing and Coded Plans
Individuals discover how to draw cubes on triangle-dot paper. They use cubes to build structures and draw corresponding isometric drawings on dot paper in the second lesson of the series of five. The activity also introduces the concept...
6th - 12th Visual & Performing Arts CCSS: Designed