Keyboarding - Let's Play Hangman!

Class members divide into teams and compete in a game of keyboarding "Hangman". In this version, instead of calling out letters, the teams call out the finger and row of the letter's location. Consider the maturity of your pupils before using this activity.

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Concepts

Resource Details

Grade
3rd - 12th
Subjects
Technology & Engineering
1 more...
Resource Type
Lesson Plans
Duration
30 mins
Instructional Strategy
Skills Practice
Year
2005
Usage Permissions
Fine Print