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Maintaining Strong Fisheries

Students play a game about the life cycle of a blue crab in order to witness the causes of changes in the crab population and discuss what a resource manager could do to keep a stable crab population. Students then create a game titled "The Life of a Fisherman".

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Resource Details

Grade
4th - 8th
Subjects
Science
1 more...
Resource Type
Lesson Plans
Duration
45 mins
Instructional Strategy
Simulation
Included Materials
  • Project
  • Worksheet