Activity

Market Research and Design: The Headphone Challenge

Curated and Reviewed by Lesson Planet
This Market Research and Design: The Headphone Challenge activity also includes:

Watch augmented reality bring classrooms to life. Scholars work in groups to design, build, and market a new pair of headphones meant for children under three. They use an augmented reality app to show their headphones in action as they present their work to the class.

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Additional Tags
Instructional Ideas
  • Connect to a science lesson on the five senses or sound waves
  • Use a decibel meter to measure the effectiveness of each headphone
Classroom Considerations
  • Requires a smartphone and downloading a free app
Pros
  • Includes a pupil handout to follow throughout the activity
  • Provides a rubric for assessing the headphone design
Cons
  • None