Pupils complete activities using a software program that allows them to read about myths, magic and monsters, and answer multiple choice questions about main idea, prediction clues, details and sequencing. They participate in a number of activities such as listening to scary music, dealing with nightmares and performing a favorite myth.

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Resource Details

4th - 8th
English Language Arts
5 more...
Resource Type
Lesson Plans
Instructional Strategies
Project-Based Learning
1 more...
Ed Software