Partner Match Up

Learners are randomly paired up. Then using cards they start to find their match as a partner for the day. They then return their cards as soon as they've found their match. Examples of matches can be: states-capitals, upper-lower case, colored shapes, math problems-answers, spelling words.

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Resource Details

2nd - 5th
World History
2 more...
Resource Type
Lesson Plans
Instructional Strategy
Skills Practice
Usage Permissions
Fine Print