Run for the Cup!

Students gather information about the Melbourne Cup horse race in Australia. Then they study the geometry and physics behind the design of a racetrack. Students also work in small groups to problem solve and design their own board games using their findings about racetracks. Finally, they demonstrate how their games are played, including showing how horses can change lanes during the race.

54 Views 23 Downloads
Concepts

Resource Details

Grade
1st - 6th
Subjects
Math
3 more...
Resource Type
Lesson Plans
Duration
1 hr
Instructional Strategy
Project-Based Learning
Technology
Calculator
Usage Permissions
Fine Print: Educational Use
Included Materials - Join to Access
  • Project