Lesson Planet
Search educational resources
  • Sign In Try It Free
  • AI Teacher Tools
    • Discover Resources Search reviewed educational resources by keyword, subject, grade, type, and more
    • Curriculum Manager (My Content) Manage saved and uploaded resources and folders To Access the Curriculum Manager Sign In or Join Now
    • Browse Resource Directory Browse educational resources by subject and topic
    • Curriculum Calendar Explore curriculum resources by date
    • Lesson Planning Articles Timely and inspiring teaching ideas that you can apply in your classroom
    • Our Story
    • Frequently Asked Questions
    • Testimonials
    • Contact Us
  • Pricing
  • School Access
    • Your school or district can sign up for Lesson Planet — with no cost to teachers
      Learn More
  • Sign In
  • Try It Free
  • Home
  • Articles
  • Algebra
  • Making Physics Fun

Making Physics Fun

Students can engage in simulations that make the scientific method more understandable.

By John Walters

Making Physics Fun

The great physicist, Richard Feynman, once compared the scientific method to watching the gods play a cosmic game of chess. Because we cannot participate, and don't know the rules, our only chance of figuring out the game is to watch and make generalizations. Feynman had a gift for communicating complex scientific concepts using simple but rich analogies, and this one is no exception. Teachers can use Feynman's analogy as a way to introduce students to the scientific method in the classroom.

Science and Chess

One can indeed compare analyzing nature to a game of chess. We do not know the rules of nature's game from the start, and must instead figure them out through careful observation. In a chess game, the moves a piece can make can suddenly and dramatically change under special conditions; such as when a pawn reaches the opposite side of the board and becomes a queen. If we had only observed the pawn's moves prior to reaching the opposite side, we would have been fully convinced that a pawn could only move one square forward at a time. Similarly, physicists in the 19th Century were convinced that Newton's Laws of Motion applied universally and under all circumstances. Einstein later revealed that under certain conditions, objects behave quite differently than Newton's laws would predict, thus precipitating a paradigm shift in science.

Let's Play Dao

In my research, I discovered a much simpler game that can serve as the basis for an introductory physics activity. This game is called Dao, and is simulated online by clicking here. The game is played by two players on a 4x4 board; each having four pieces arranged diagonally starting at the center. There is only one simple rule of movement: you can move any piece in any open direction (i.e. not blocked by any other pieces), as long as the piece moves as far as it can possibly go before being blocked. So, for example, if a piece in one corner of the board has the ability to move diagonally to the opposite corner, it must go all the way to that corner without stopping. There are several ways to win: arrange your pieces in a horizontal or vertical line, arrange your pieces into a 2x2 square, occupy all four corners of the board, or provoke your opponent into trapping one of your pieces into a corner.

Dao in the Classroom

Have your students sit in pairs at a computer with the game simulation set up. Do not tell students the rules of the game in advance. Instead, indicate which color pieces they control and instruct them to begin moving the pieces around and observe the results. At first, they will be quite confused and will move their pieces around in a haphazard way. Gradually, however, they will begin to notice patterns. They might try to move forward a single square and discover that the simulation will not let them move that way; it will let them move two squares, and then they encounter an obstacle. They might notice that the computer player wins if its pieces align in a horizontal row. One of the students in the pair should take detailed notes about what moves work and identify winning configurations. 

Making the Connection

Like scientists who design experiments, students move one of the pieces around the board and observe the results. When a pattern begins to emerge, students can formulate a hypothesis. This pattern may hold up in some cases and not in others, forcing students to revise their hypothesis. Incidentally, using a simulated version of Dao would be superior to having students simply watch a game unfold. Scientists are not limited to passively observing nature; they can actively set up a series of events and observe the results in a controlled environment.


Share this article:

Start Your 10-Day Free Trial


  • Search 350,000+ online teacher resources.
  • Find lesson plans, worksheets, videos, and more.
  • Inspire your students with great lessons.
Get Free Trial

Lesson Search Terms

  • Waves Physics
  • Roller Coaster Physics
  • History of Physics
  • Physics Concepts
  • Pulley Physics
  • Work Physics
  • Physics of Flight
  • Search for Making Physics Fun

Recent Algebra Articles


  • Standards vs.Curriculum: The Important Distinction
  • Creating Open-ended Problems in Algebra
  • Getting Students to Understand Why Learning Mathematical Concepts is Important
  • View all Algebra articles
© 1999-2026 Learning Explorer, Inc.
Teacher Lesson Plans, Worksheets and Resources

Sign up for the Lesson Planet Monthly Newsletter

Open Educational Resources (OER)

  • Health
  • Language Arts
  • Languages
  • Math
  • Physical Education
  • Science
  • Social Studies
  • Special Education
  • Visual and Performing Arts
View All Lesson Plans

Discover Resources

  • Our Review Process
  • How it Works
  • How to Search
  • Create a Collection

Manage Curriculum

  • Edit a Collection
  • Assign to Students
  • Manage My Content
Contact Us Site Map Privacy Policy Terms of Use