Interactive
CK-12 Foundation

Prices Involving Discounts: Save Money with Coupons!

For Students 6th - 8th Standards
Nine questions make up an interactive that challenges scholars to identify new prices after discounts. Question types include fill in the blank and multiple choice. A fully-functional tool assists participants in solving word problems....
Interactive
CK-12 Foundation

Counting Events: Flipping Unfair Coins

For Students 7th - 12th Standards
Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...
Interactive
CK-12 Foundation

Problem Solving Plan, Estimation with Decimals: Shopping

For Students 6th - 8th Standards
Mathematicians go on a virtual shopping trip in an interactive designed to boost the concept of estimation. Scholars read and answer five questions—multiple-choice, true or false, and a discussion—with help from a drag-and-drop shopping...
Interactive
CK-12 Foundation

Simple Interest

For Students 6th - 8th Standards
Mathematicians manipulate a mountain of money to solve six questions about simple interest. Question types include several multiple-choice and one discussion. 
Interactive
CK-12 Foundation

Numbers in Expanded Form: Pennies Expanded Form

For Students 6th
Beginning with a word problem that poses the question of making groups of 10 pennies to translate into a single dime, pupils are challenged to make sense of the amount of dollars 33 cents is in expanded form.
Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To...
Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
Interactive
CK-12 Foundation

Expected Value: Win a Dollar

For Students 11th - 12th Standards
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
Interactive
CK-12 Foundation

Numerical Computations: Counting Out Probability

For Students 6th - 8th Standards
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.

Other popular searches