Southern Nevada Regional Professional Development Program
Common Core Reading Standards: Understanding Argument
What does your class know about logical fallacies? They can find out quite a bit and practice identifying logical fallacies if you follow the steps and use the resources provided here! After reviewing ethos, pathos, and logos, ask small...
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Persuasive Writing and Speaking
Rhetorical appeals (pathos, logos, and ethos) are the focus of a series of exercises that asks class members to brainstorm topics for persuasive speeches, groups to craft a persuasive speech about one of the topics, and individuals to...
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Humor, Rhetoric, and Prose Styles
A handful of quotes are presented in these slides referencing writing and rewriting. Learners will be encouraged by well-known writers to practice, grow and refrain from perfectionism. Quotes also reference how to write for your audience...
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Cultural Logo Design
Learners create a logo design to express their own identity. For this logo design lesson, students list ten words to describe who they are and choose two of them to use in a logo. Learners draw images and choose various forms of...
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Analyzing Logos
Students analyze common logos they see daily and describe what the logos bring to mind. They redesign a company logo incorporating the company's philosophy into their sketches. Students present their findings and redesign to the class.
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Get the Turtle to the Pond
Students solve problems. In this math lesson, students write solutions using LOGO commands in order to help get the turtle to the pond.
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Analyzing Media Unit Sequence of Five Activities
Seventh graders define terminology and explore the effects media has on our society and on individuals. In this media evaluation lesson plan students work cooperatively and solve problems.
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Using Logos and Mission Statements to Communicate Sustainable Forestry Information
Young scholars survey forestry foundations to see how they represent important information into their logos and mission statements. In this forestry lesson plan, learners use the information to better understand visual representations...
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Athletics Datafile
In this computer worksheet, learners load and open a copy of ViewPoint and Olympics. They explore the data by identifying how many men and women are contained in the file and which country has the most files. Then they plot a bar graph...
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All About My School
Students construct a website with several links to pages they create. The site weaves logo titles, photos, animation, and textured backgrounds created and edited in PhotoShop into pages created using Dreamweaver software. The project...
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Create a Commercial
Learners apply their knowledge of the persuasive appeals by creating a commercial which uses one or more of the three appeals (logos, pathos, and ethos) in order to persuade. They also differentiate among the three appeals as used in...
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Language Arts: The Three Appeals
Students are able to identify and describe the persuasive techniques used in editorial writing. They are able to label persuasive techniques with the logos, pathos, and ethos terminology.
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Design a Business Card
Students examine business cards, noting the essential components. They design cards for a fictitious restaurant. They include names, addresses, and graphics on the cards.
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Impact of Greek Mythology in Today's World
Students explore world logos and names of companies and relate them to Greek myths. Events real and imagined are examined and their effects on later cultures are discussed.
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Logos and Commercial Arts
Students identify popular logos and discuss the purpose they serve in advertising. They take a familiar logo and redesign it based on their own experience with the company it represents.
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Design a Logo
Student design their own canal company logo/design. For this design and creativity lesson plan, students use primary historical sources as the foundation upon which to develop their creativity and ability to investigate, develop, and...
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Time Capsule
In this creative thinking worksheet, students identify and describe ten objects that they would put into a time capsule that people would open in another century. They also draw their time capsule.
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Get the Turtle to the Pond
Students estimate length and angle measure. They are asked to enter a sequence of LOGO commands to help the turtle get to the pond. Students write their own solutions using LOGO commands and input them into the computer.
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Is the Price Right?
Students explore the techniques used by advertisers to sell goods, increase their awareness of consumer habits, differentiate between information and selling, and become aware of what motivates them to buy products.
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You Can't Sell This Thing
Students, in teams, design and create a logo/trademark, packaging box, and poster for advertising their new product/invention. They present their new product/invention, and information about the target audience, to the class.
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Skiers on the Slope
Young scholars explore mathematical concepts, problem solving, and the ability to program in LOGO to test ideas about speed, acceleration, gravity, and slope when dealing with downhill skiing.
Stanford University
Stanford Encyclopedia of Philosophy: Physical Theories of Stoicism
Describes the Stoic philosophies and beliefs about theology, fate, and elemental theory.
Stanford University
Stanford Encyclopedia of Philosophy: Stoic Logic
An extensive discussion of the Stoic beliefs about logic, their advancements in the field of logic, the arguments of the Skeptics and the answers of the Stoics
Iowa State University
Isu: Introduction to Persuasive Speaking
This site has detailed notes about persuasive speeches, and what it takes to effectively create and present a persuasive speech. Organized into the following sections -- "Introduction to Persuasive Speaking," "Patterns of Organization...