Curated OER
Sharks and Fishes
Students explain the role of the school of fish as the prey and the shark as the predator, as they participate in the game Sharks and Fishes. They demonstrate quick physical movement, and trickery, by sucessfully staying away from the...
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Safety Bases
Second graders work on dodging in a game situation. Have boundary cones away from walls if playing inside. Have students walk instead of running if they are unable to move safely. Stop the game if students are unable to move safely.
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Peanut Butter and Jelly
Students walk in a well defined playing area. When the teacher signals a break students state whether they are peanut butter or jelly and look for partners to make a sandwich with.
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Animal Antics
Learners start at a posted cone with the picture of an animal of your choice. They move as they perceive that animal to get to one of the other cones. Upon arriving at another cone they repeat the process until they have portrayed all...
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Exploring Shapes
Students practice moving over shapes they have designed. They work on trying to travel around the shapes while practicing their jumping and landing patterns.
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Cartoon Challenge
Pupils practice locomotor movements and space awareness while reinforcing knowledge of living and non-living things learned from the classroom.
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Little Sliders
Second graders travel though general space using correct form for the locomotor movements of walk, jog, jump, skip, hop, gallop, and slide.
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Shark Attack
Pupils develop the different jumping patterns (hopping; jumping using 2 feet take-offs and landings; leaping; 1-to-2 foot jumps; 2-to-1 foot jumps)
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Bumper Cars
Students gain trust of fellow classmates. They practice cooperation and spacial awareness. They follow directions given to them by others.
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Math Hook Up
Students practice moving different ways with different locomotor skills. They practice addition and subtraction problems.
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E.T. Tag
Learners interact in a game of tag. When students are caught they must practice waiting skills to be "unfrozen".
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Toad Tag
Students who are chosen as taggers move throughout the area tagging others using a locomotor pattern of choice like walking, hopping, skipping, etc. When tagged, a spell has been cast upon them, turning them into a toad or frog.
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Musical Line Movements
Students work on balance by traveling along lines on the floor; and by starting and stopping a variety of locomotor movements with control.
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Whistle Mixer
Learners engage in an easy way to practice addition and subtraction skills while moving in different ways.
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Bowl-a-rama
Pupils practice rolling a ball to a target and learn various bowling terms and rules.
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Locomotor / Pathway Card Swap
Students follow instructions on index card with a locomotor skill and pathway written on it, then students follow the cones which mark the boundaries. When music stops switch index cards with another student and go agian.
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On The Move
Students demonstrate proper space awareness by moving safely away from others in the playing area.
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Coral Reef Choreographic ProjectTo
Learners enhance their understanding of how animals function in a habitat.Students are scattered individually and in small groups. About half of learners make coral shapes in small groups. The other half of students move like animals in...
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Surfing Warm Up
Students, when the drums are playing, imitate a drummer. When the music changes (drums stop), students imitate a surfer, bending at the knees and moving up and down.
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Shape Toss
Learners get a bounce ball and find a Polyspot. On the teacher's signal, students underhand throw to a target. They keep their own score: one point each time they hit a target.
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Fifty States Field Day
Students complete a research project regarding a specific state in the United States. They use this information to create a presentation they share with other students. They choose an activity to go with their presentation.
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The Catepillar Song
Students remember the orderly changes of a butterfly by performing physical motions to a song.
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Zoo Parade Days
Students practice proper throwing and catching activities, different locomotor activities and cooperative activities.
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Hula Hoop Dribbling
Students practice and improve their ability to consistently dribble a ball, using cues previously introduced.