Health Smart Virginia
Feeling Disappointment or Grief?
Grief and disappointment are the focus of a lesson designed to encourage scholars to share their feelings. Following a presentation, the class listens to read-aloud, examines scenarios, and discusses appropriate ways to express their...
Health Smart Virginia
Self Image
A 14-slide presentation walks a class through a lesson on self-image. While responding to scenarios and answering questions thoughtfully, scholars use pictures to complete a worksheet that offers describing words, emphasizes their inner...
Health Smart Virginia
Sporting Behavior
A game of Cooperation Tag and a Rock, Paper, Scissors Champion Challenge plays to the positive impact of good sporting behavior on one's social-emotional development. Scholars participate in these games with their peers then thoroughly...
DocsTeach
Suffrage Photograph Analysis
Votes for women! Young scholars use images to explore the suffrage movement and its impact on the United States. Historians work in groups or pairs to interpret the photograph, complete a worksheet, and discuss how their opinions of the...
Teachers Pay Teachers
What Kind of Smart Are You
Gain insight into the type of learners that fill your classroom. An eight-question survey asks scholars questions about themselves. Using their color-coded answers, they conclude their degree of intelligence in multiple areas—music,...
Arcademics
Sailboat Subtraction
Play a game of subtraction tug of war with an engaging learning game that challenges scholars to answer equations as quickly as possible.
Arcademics
Minus Mission
A learning game tests scholars' subtraction skills. While playing, participants use a canon to subtract the slime away by choosing the correct equations that correspond with the number shown.
Smithsonian Institution
How Would You Design a Lighthouse?
Guide the way to a better understanding of lighthouses. Young scholars first read a story about lighthouse and consider the problem that lighthouses try to solve. They then identify parts of a lighthouse and draw daymark patterns. As a...
Arcademics
Island Chase Subtraction
Scholars boost subtraction skills with a multiplayer learning game. Jet skis race through the water, gaining speed and distance with every correct answer a learner provides.
Arcademics
Ducky Race
Scholars take part in a multiplayer game in which participants subtract facts to 12—the faster they solve problems, the faster they make their way around the track.
Arcademics
Skateboard Pups
Players skate their way to the finish line by adding and subtracting two-step expressions as fast as possible.
Arcademics
Jet Ski Addition
A learning game tests scholars' knowledge of addition facts with a jet ski-themed interactive. Playing against multiple people, participants answer as many addition problems as fast as possible by choosing the correct answer.
DocsTeach
Sequencing from Seeds to Harvest
Explore the farm to table experience in a fast-paced lesson on gardening. The activity uses image sequencing to help young scholars understand the process of growing food from seed to harvest. Academics also participate in group...
Arcademics
Canoe Puppies
Smiling puppies row their way to the finish line in a learning game that focuses on addition. Scholars go up against multiple players to answer as many addition problems as possible.
Arcademics
Tugboat Addition
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
Arcademics
Kitten Match
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum.
American Museum of Natural History
Horse Gaits Flipbooks Walk, Trot, and Gallop!
Scholars follow seven steps to create horse-themed flipbooks. Three printable options allow them to choose from walking, trotting, or galloping scene.
Nemours KidsHealth
Getting Along: Grades K-2
Boost social awareness with two activities focusing on getting along. In the first activity, scholars brainstorm ways to get along with their classmates and create four rules for the classroom. The second activity asks pupils to track...
Arcademics
Alien Addition
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
Arcademics
Kangaroo Hop
Scholars play against three other participants to show what they know about geometric figures. Starting at the beginning, kangaroos jump from shape to shape to match the figure to the displayed word and make their way to the finish...
Nemours KidsHealth
Stress: Grades K-2
Two activities focus on stress—its triggers and tools to manage it. The first activity asks pupils to identify personal stress triggers then practice stress management techniques. The second activity gets scholars up and moving with yoga...
Nemours KidsHealth
Bullying: Grades K-2
Two activities for young scholars explore the concept of bullying. The first activity examines scenarios to point out bullying behavior. The second activity encourages positive peer relationships by identifying kind and respectful...
Arcademics
Bumper Boat Bash
Speed through a bumper boat course to practice making nouns plural. Scholars read 26 plural nouns and choose the correct form out of three to advance their boat closer to the finish line.
Arcademics
Kitten Hop
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...