Lesson Plan
Health Smart Virginia

Feeling Disappointment or Grief?

For Teachers 2nd
Grief and disappointment are the focus of a lesson designed to encourage scholars to share their feelings. Following a presentation, the class listens to read-aloud, examines scenarios, and discusses appropriate ways to express their...
Lesson Plan
Health Smart Virginia

Self Image

For Teachers 2nd
A 14-slide presentation walks a class through a lesson on self-image. While responding to scenarios and answering questions thoughtfully, scholars use pictures to complete a worksheet that offers describing words, emphasizes their inner...
Lesson Plan
Health Smart Virginia

Sporting Behavior

For Teachers 2nd
A game of Cooperation Tag and a Rock, Paper, Scissors Champion Challenge plays to the positive impact of good sporting behavior on one's social-emotional development. Scholars participate in these games with their peers then thoroughly...
Interactive
DocsTeach

Suffrage Photograph Analysis

For Teachers 2nd - 6th
Votes for women! Young scholars use images to explore the suffrage movement and its impact on the United States. Historians work in groups or pairs to interpret the photograph, complete a worksheet, and discuss how their opinions of the...
Worksheet
Teachers Pay Teachers

What Kind of Smart Are You

For Teachers K - 5th
Gain insight into the type of learners that fill your classroom. An eight-question survey asks scholars questions about themselves. Using their color-coded answers, they conclude their degree of intelligence in multiple areas—music,...
Interactive
Arcademics

Sailboat Subtraction

For Students 1st - 3rd Standards
Play a game of subtraction tug of war with an engaging learning game that challenges scholars to answer equations as quickly as possible.
Interactive
Arcademics

Minus Mission

For Students 1st - 3rd Standards
A learning game tests scholars' subtraction skills. While playing, participants use a canon to subtract the slime away by choosing the correct equations that correspond with the number shown. 
Activity
Smithsonian Institution

How Would You Design a Lighthouse?

For Teachers K - 3rd Standards
Guide the way to a better understanding of lighthouses. Young scholars first read a story about lighthouse and consider the problem that lighthouses try to solve. They then identify parts of a lighthouse and draw daymark patterns. As a...
Interactive
Arcademics

Island Chase Subtraction

For Students 1st - 3rd Standards
Scholars boost subtraction skills with a multiplayer learning game. Jet skis race through the water, gaining speed and distance with every correct answer a learner provides.
Interactive
Arcademics

Ducky Race

For Students 1st - 3rd Standards
Scholars take part in a multiplayer game in which participants subtract facts to 12—the faster they solve problems, the faster they make their way around the track.
Interactive
Arcademics

Skateboard Pups

For Students 2nd - 5th Standards
Players skate their way to the finish line by adding and subtracting two-step expressions as fast as possible.
Interactive
Arcademics

Jet Ski Addition

For Students 1st - 3rd Standards
A learning game tests scholars' knowledge of addition facts with a jet ski-themed interactive. Playing against multiple people, participants answer as many addition problems as fast as possible by choosing the correct answer.
Interactive
DocsTeach

Sequencing from Seeds to Harvest

For Teachers K - 2nd
Explore the farm to table experience in a fast-paced lesson on gardening. The activity uses image sequencing to help young scholars understand the process of growing food from seed to harvest. Academics also participate in group...
Interactive
Arcademics

Canoe Puppies

For Students 2nd - 5th Standards
Smiling puppies row their way to the finish line in a learning game that focuses on addition. Scholars go up against multiple players to answer as many addition problems as possible. 
Interactive
Arcademics

Tugboat Addition

For Students 1st - 3rd Standards
Test young mathematicians' addition skills with an engaging learning game. Two tugboat teams race to answer as many addition problems as possible.
Interactive
Arcademics

Kitten Match

For Students 1st - 3rd Standards
An engaging learning game tests scholars' knowledge of how to make a number using addition. Several players race to pick two numbers that add up to a given sum. 
Activity
American Museum of Natural History

Horse Gaits Flipbooks Walk, Trot, and Gallop!

For Students 2nd - 12th
Scholars follow seven steps to create horse-themed flipbooks. Three printable options allow them to choose from walking, trotting, or galloping scene. 
Lesson Plan
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Nemours KidsHealth

Getting Along: Grades K-2

For Teachers K - 2nd
Boost social awareness with two activities focusing on getting along. In the first activity, scholars brainstorm ways to get along with their classmates and create four rules for the classroom. The second activity asks pupils to track...
Interactive
Arcademics

Alien Addition

For Students 1st - 3rd Standards
An alien-themed learning game boosts addition skills. Scholars solve the addition problem coming down from an invading spaceship before it lands.
Interactive
Arcademics

Kangaroo Hop

For Students 2nd - 3rd Standards
Scholars play against three other participants to show what they know about geometric figures. Starting at the beginning, kangaroos jump from shape to shape to match the figure to the displayed word and make their way to the finish...
Lesson Plan
Nemours KidsHealth

Stress: Grades K-2

For Teachers K - 2nd
Two activities focus on stress—its triggers and tools to manage it. The first activity asks pupils to identify personal stress triggers then practice stress management techniques. The second activity gets scholars up and moving with yoga...
Lesson Plan
Nemours KidsHealth

Bullying: Grades K-2

For Teachers K - 2nd
Two activities for young scholars explore the concept of bullying. The first activity examines scenarios to point out bullying behavior. The second activity encourages positive peer relationships by identifying kind and respectful...
Interactive
Arcademics

Bumper Boat Bash

For Students 2nd - 4th Standards
Speed through a bumper boat course to practice making nouns plural. Scholars read 26 plural nouns and choose the correct form out of three to advance their boat closer to the finish line.
Interactive
Arcademics

Kitten Hop

For Students 1st - 4th Standards
An eye-catching learning game provides scholars with the opportunity to practice Dolch sight words. Playing against other young individuals and the computer, a kitten hops from word to word making its way to the cat bed. Results are...