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Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
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Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
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Interactive
Arcademics

Pony Division

For Students 3rd - 5th Standards
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
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Interactive
Arcademics

Dolphin Dash

For Students 2nd - 4th Standards
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
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Interactive
Arcademics

Dolphin Feed

For Students 2nd - 4th Standards
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
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Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
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Interactive
Arcademics

Giraffe Pull

For Students 2nd - 4th Standards
Take time to tell the time. Players compete in an online game of tug of war as giraffes. They determine the correct time in words for the displayed analog clock. Each correct response pulls the rope just a little farther.
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Interactive
Arcademics

Puppy Pull

For Students 4th - 6th Standards
Pull hard to convert fractions. Players participate in a tug of war against each other or the computer by practicing converting fractions to decimals. With each correct response, the player's puppy pulls a little harder. Play continues...
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Interactive
Arcademics

Puppy Chase

For Students 4th - 6th Standards
Chase down fraction to decimals conversions. Players convert fractions to decimals to run a race as a puppy. Correct answers boost the speed of their game pieces. Each race allows up to 12 players to race against each other in the online...
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Interactive
Arcademics

Dirt Bike Comparing Fractions

For Students 3rd - 5th Standards
Players push and pull their way to understanding fractions. Users play against one another or the computer in an online tug-of-war game to compare fractions. Learners choose the correct symbol to compare two fractions. Each correct...
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Interactive
Arcademics

Ratio Stadium

For Students 3rd - 5th Standards
Bike to master ratio basics. Learners propel their motorbikes around the track by identifying equivalent ratios. Each correct response provides a boost to the bike, while incorrect answers slow it down.
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Interactive
Arcademics

Snow Sprint

For Students 5th - 6th Standards
Dash through the snow with fractions. Players race snowmobiles while multiplying fractions. By choosing the correct products, learners make their online game pieces move around the track. The faster the correct answer, the quicker the...
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Interactive
Arcademics

Otter Rush

For Students 5th - 6th Standards
Otters help learners increase fluency with exponents. Given four options, pupils determine which one would make a given equation involving exponents true. The faster individuals answer, the faster their otter races around the track in...
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Interactive
Arcademics

Speedway

For Students 5th - 6th Standards
Race to extreme fluency. Scholars play a car race online game where the faster they choose the answer to fraction addition and subtraction problems, the faster their cars go. Pupils play against the computer or other players online....
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Interactive
Arcademics

Grand Prix Multiplication

For Students 3rd - 5th Standards
The race is on to multiply. Scholars use an online four-player racing game to practice their multiplication skills. Every time they correctly answer a multiple-choice question on multiplication facts within 100, their race cars move...
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Interactive
Arcademics

Hungry Puppies

For Students 5th - 6th Standards
It all comes down to the treats. Individuals compete to find decimals' addends to arrive at a given sum. Pupils click on two dog treats with values that add to the target number. Each round contains the same sum and lasts a minute, and...
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Interactive
Arcademics

Pizza Pandas

For Students 3rd - 5th Standards
Grab a fraction of the pizza pie. Players match the written fraction to the amount of pizza shown on the platter. The game allows for up to four individuals at the same time. Scholars reach for a napkin with the fraction that matches the...
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Interactive
Arcademics

Ratio Blaster

For Students 3rd - 6th Standards
Shoot the equivalence before it gets you. Individuals practice determining equivalent ratios in six levels in an online interactive. Scholars shoot down the invaders before they reach the planet by identifying an equivalent ratio to the...
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Interactive
Arcademics

Ratio Martian

For Students 3rd - 5th Standards
Identify the correct ratios for food. Pupils play a six-level online game to practice identifying ratios. Learners see ratios in several forms mixed in with non-ratio quantities. Individuals click on each ratio to feed the hungry martian...
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Interactive
Arcademics

Penguin Hop

For Students 3rd - 5th Standards
It's a race to learn the state capitals. Using a multi-player video game, participants hop from iceberg to iceberg as penguins in response to questions about state capitals. The real-time practice lets both teacher and learner assess...
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Interactive
Arcademics

Country Toad

For Students 4th - 6th Standards
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
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Interactive
Arcademics

Toad Hop

For Students 4th - 6th Standards
Hop-scotch your way across the world to help improve class members' skill and accuracy in identifying capital cities. By using a frog avatar, learners leap to the correct country for each capital city as it flashes up on the screen....
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Interactive
Arcademics

Capital Penguin

For Students 3rd - 5th Standards
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
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Interactive
New Mexico State University

Agrinautica

For Students 4th - 6th Standards
Individuals play a computer game to terraform planets. Learners add plants, animals, fungi, and minerals to the planet surface by creating numerical expressions that represent the objects. After playing the game for a while, the class...