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Activity0:49
PhysEdGames

Gingerbread Man Tag

For Students K - 5th
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
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Activity1:09
PhysEdGames

Santa Tag

For Students K - 4th
Choose a class member to be the Santa. Everyone else is a reindeer and spreads out around the gym. Santa's objective for the game is to tag the others so he can round up his reindeer. When a reindeer is tagged, they must step out of the...
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Activity0:48
PhysEdGames

Robot Tag

For Students 1st - 5th
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
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Activity1:20
PhysEdGames

Team Ball Tag

For Students 3rd - 8th
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
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Activity0:59
PhysEdGames

Keeper of the Castle

For Students 2nd - 8th
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of equipment....
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Activity1:14
PhysEdGames

Skunk Tag

For Students 1st - 6th
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
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Activity0:57
PhysEdGames

Pacman

For Students K - 5th
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
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Activity0:59
PhysEdGames

Space Invaders

For Students 1st - 4th
Split the class into two groups—the meteors and the satellites—with the majority of the class being satellites. The inner circle in the gym is "inner space" while the court around it is "outer space." When satellites are in inner space...
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Activity3:08
PhysEdGames

Pizza Tag

For Students 2nd - 5th
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
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Activity3:39
PhysEdGames

Fresher

For Students 3rd - 8th
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
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Activity1:35
PhysEdGames

Hospital Tag

For Students 2nd - 6th
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
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Activity0:59
PhysEdGames

Continuous Tag

For Students K - 4th
Assign a tagger, and everyone else as runners. The tagger will tag people at random. Persons tagged must go to the other side of the gym court to perform a skill. Once they are done, they can go back in the game.
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Activity0:36
PhysEdGames

Everybody's It

For Students 1st - 8th
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else. 
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Activity1:28
PhysEdGames

Blob Tag

For Students K - 4th
Have the class line up on one side of the gym. Choose one person to be the tagger. When the tagger yells "blob tag!" then the whole class runs across the gym while trying not to get tagged. Anyone that's tagged, now becomes part of the...
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Activity1:04
PhysEdGames

Line Tag

For Students K - 5th
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
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Activity1:25
PhysEdGames

Mat Tag

For Students 2nd - 8th
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to the...
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Activity0:51
PhysEdGames

Scooter Tag

For Students K - 8th
Have the class spread out around the gym while seated on their scooters. Have a few individuals be the taggers signified by a different color scooter or wearing a penny. If classmates get tagged by a tagger, then they must spin around...
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Activity2:04
PhysEdGames

Secret Agent Tag

For Students 2nd - 8th
Have the whole class sit down on the floor with their eyes closed. Pick a few people to be the "bad guys," which are the taggers, and a few people to be the "secret agents," which are the freers, by tapping them once or twice on the...
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Activity2:15
PhysEdGames

Streets and Alleys

For Students 2nd - 8th
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
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Activity2:16
PhysEdGames

Red-Light Green-Light

For Students K - 4th
Choose a person to be the stoplight. Have everyone else line up on the opposite side of the gym. If "green light" is called out, the players run toward the stoplight person until they hear "red light," which means stop. Anyone that does...
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Activity1:07
PhysEdGames

Knock'em Downers and Pick'em Uppers

For Students K - 4th
Set up several cones, pylons, or pins around the gym floor. Split that class into two equal groups. Assign one team as the knock'em downers and the other team as the pick'em uppers. Each team does exactly what their name implies....
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Activity1:39
PhysEdGames

Hop, Skip, Gallop

For Students K - 4th
Begin by having the class line up on one end of the gym floor. Ask the class what is the easiest way to get from one side of the gym to the other. Obviously, by walking. So together they walk across to the other side of the gym. The...
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Activity0:51
PhysEdGames

Strikeball

For Students K - 8th
Groups form a circle with each person's feet spread shoulder width apart and touching the person's next to them. Drop a ball in the middle of the circle. The object of the game is for players to keep the ball from leaving the circle...
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Activity0:54
PhysEdGames

Commandos

For Students 1st - 8th
First create a starting line and ending line in the gym. After divvying up the class into equal teams, each team lines up in a straight row behind the starting point. Each player is lined up behind the other on their team. When you yell...