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Roberto Clemente
Have your class explore the life of Roberto Clemente using this lesson. After reading the story Roberto Clemente by Jonah Winter, learners answer cause and effect questions, classify ideas, make comparisons, and write a news article.
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Pens, Paper and ... Cellphones?
Students consider the benefits that so-called disruptive technology can have in the classroom, then design class activities that feature such technology prominently. They write essays responding (as students) to their classmates'...
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"Take my Advice": Poems with a Voice
Discuss the meaning of the phrase tone of voice with the class. They respond to a variety of scenarios where a particular tone would be prevalent. They then read "Mother to Son" without knowing the title and answer some questions about...
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Character Tea Party
A tea party in Wonderland? An East Egg brunch with Gatsby, Daisy, Tom, and Nick? Breakfast with Miss Havisham, Lady Macbeth, and Abigail Williams? Or dinner with Andre, Hamlet, and Randle Patrick McMurphy? Class members select a favorite...
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Cause and Effect with the Treasure of Green Lake
Students, after reading the book, "Holes," answer questions about the story's plot, make decisions about game play that involve cause and effect relationships and utilize problem-solving skills and hand-eye coordination to navigate a...
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Minutes to Go and Down by Two
In this creative writing instructional activity, students practice their language arts skills as they complete a writing prompt that begins with a team behind with minutes to go in a game.
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Determine the Meaning of Unknown Words
Sixth graders explore the meanings of unknown words in science fiction. In this language arts lesson, 6th graders participate in a game of Balderdash and guess the meanings of given words. Students discuss how to use context clues to...
Chandler Unified School District
Active and Passive Voice Practice
Active or passive? Young grammarians identify the voice in a series of sentences and then rewrite those in passive voice.
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Playing with History
Students consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
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Urban Legends
Students consider how people of color and minority culture are represented in video games. After debating the issue as representatives of various interest groups, students reflect on their personal feelings regarding this issue.
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Flight of the Imagination
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for...
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Deal or No Deal
Young scholars play a game in order to memorize any set of facts. In this memorization lesson, students play an adaptation of the game Deal or No Deal to help them review and memorize factual information. Young scholars also work on math...
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Word is to Analogy as...
Middle schoolers complete verbal analogies by playing a group game.
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Jokes And Riddles
In this writing worksheet, students first select a collection of jokes and riddles to read. Students complete 4 activities: illustrating jokes, making a matching game with riddles and answers, making a comic strip, and telling a joke...
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Word Search Story
In this word search story worksheet, students read a story that Squigly wrote and find the twenty hidden names of popular games within it and circle each one.
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Ivan the Fool Lesson 3
Students determine that a quest is central to many folk stories. They name stories from their own literary traditions that involve quests and write their own, incorporating a quest. They design a board game that illustrates the czar's...
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Mad Scientist Vocabulary Review
In this mad scientist vocabulary review, students play a game to practice their spelling and vocabulary skills. Two students play charades, one must draw the word and the other identify it and write it correctly. Students fill in...
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The Info Gang
Young scholars explore personal safety by participating in an Internet activity. In this internet security lesson, students identify the uses of passwords and screen names in order to hide and secure their digital identities. Young...
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Holes
Students read and analyze the story elements of the novel "Holes" by Louis Sachar. They play a "Holes" matching game, complete a timeline of story events, complete a Cause-and-Effect graphic organizer, conduct research on Louis Sachar's...
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Checkmate
Students start identifying the cause and effect relationships in games of Chess. Using the internet, they research the history of the game and how the roles for each of the pieces. They develop a skit based on the roles and...
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Breaking News English: World Cup - France and Uruguay
In this World Cup instructional activity, students read the article, answer true and false questions, complete synonym matching, complete phrase matching, complete a gap fill, answer short answer questions, answer discussion questions,...
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You're Special
Students utilize a new language to tell someone they care for them. In this complimenting lesson, students practice saying nice things to friends and strangers in their target language. Students react to the lesson afterwards and...
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Participating in a Class Birthday Party
Learners celebrate a fellow peer in class by having a party for him or her. In this foreign language lesson plan, students celebrate a classmate's birth using their target language to host a party. Learners create a bulletin...
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The Winter Olympics' Tale
Young scholars look back at the athletes, events and related news surrounding the 2002 Winter Olympic Games in Salt Lake City and present brief newscasts recapping the highlights of individual sports.
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