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Introduction to Song and Dance
Students listen to music and learn different dances. After reading the story, "The Music for Max", students can draw their favorite instruments from the book.
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Teaching of Addition
Students add different objects together to find out how many objects there are total. They explain up to 3 different reasons why being able to add is important.
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Integrating Japanese into an Elementary School P¿¿DE¿¿DLesson
Students, working in teams of 2 or 3, create hiragana characters using their bodies.
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Odd Is In
Pupils play a game with coins and then use reasoning skills to develop a strategy for winning the game.
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Valentine Volley
Students choose one half of a heart and a balloon at random. Theybegin traveling on the teachers signal or when music begins to find someone who has the other half.
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Disney Mambo #5 Warm-up
Students demonstrate rhythmic accuracy and the ability to repeat a group of motions in a sequence.
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All-Star Award
Pupils compete for points by wearing the appropriate shoes on their P. E. days. Each class moves bases on a baseball field as they earn points.
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Directions Boogie
Students demonstrate knowledge of directions while moving to a rhythm as the teacher calls out directions and the count.
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Phone Tag
Students play tag with a foam ball. When a student gets tagged by a phone ball, they must walk over to the teacher and recite their phone number.
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See Me, Be Me
Students play follow-the-leader to music. When the music stops, the teacher is in a frozen shape. Then on cue, students follow the teacher in an activity.
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Starting Off
Young scholars practice starting and stopping safely at a signal given by the teacher as they practice different locomotor movements.
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Gingerbread Man
Students visit new places in the school and meet new people as they look for the Gingerbread Boy. They use different locomotor movements to get to different locations.
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Math Assessment - Kindergarten
Students recall number words in sequence and correctly associate them with a specific set of objects (rational counting). They play a game such as Race to Twenty.
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Change Mixer
Students use their abilities to recognize coins and their values in this game that focuses on locomotor skills (skip, slide, gallop, run, jump). This game also requires students to add coin values.
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50 State Quarter Game
Learners, using their knowledge of place value and number sense, play this counting game in small groups, or as a whole class, to see who be the first person to reach 50 cents.
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Shopping
Young scholars do a shopping simulation in order to have a chance to apply their math skills in a real life fashion. They decide how much money they have, what they want to buy, if they have enough money and how much change they should...
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Parachute-Turtle Game
Students gain an understanding of why a turtle goes inside its shell. The activity also allows students to practice responding to a command.Teacher says "the turtle is in the woods and sees a bear." students say "hide in the shell," t
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Bathtime Fun
Students recognize the importance of bathing and to identify parts that should be washed in the bath tub. Theyl name different parts they wash in the tub (ex. face, ears, arms, hands, legs, feet, stomach/tummy, and back)
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Musical Line Movements
Students work on balance by traveling along lines on the floor; and by starting and stopping a variety of locomotor movements with control.
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On The Move
Students demonstrate proper space awareness by moving safely away from others in the playing area.
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More Rhythmic Ribbons
Students reinforce and further develop jumping and landing skills, and locomotor skills. They further develop body and space awareness.
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Coral Reef Choreographic ProjectTo
Learners enhance their understanding of how animals function in a habitat.Students are scattered individually and in small groups. About half of learners make coral shapes in small groups. The other half of students move like animals in...
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Surfing Warm Up
Students, when the drums are playing, imitate a drummer. When the music changes (drums stop), students imitate a surfer, bending at the knees and moving up and down.
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Shape Toss
Learners get a bounce ball and find a Polyspot. On the teacher's signal, students underhand throw to a target. They keep their own score: one point each time they hit a target.