NASA
Let's Investigate Mars
Take your science class on a hypothetical field trip to Mars with an engaging astronomy lesson. After first learning about NASA's Mars rover missions, young scientists plan their own scientific investigations of Earth's...
NASA
Rover Races
Operating a vehicle remotely can be difficult, especially when the vehicle is on another planet. Young engineers get a feel for some of the real-world challenges as they work to program their rovers (blindfolded group members)...
NASA
Beginning Engineering, Science, and Technology
Space, the Final Frontier. The nine NASA-created challenges in this unit are designed to teach class members the engineering design process. Each challenge comes with teacher and student pages that can be used individually or as a...
International Technology Education Association
Dampen That Drift!
The spacecraft is drifting too far off course! Two games help explain how a spacecraft can use its thrusters to maintain its position. The games have pupils be the components of vectors in order to create and counteract the...
NASA
Marsbound! Mission to the Red Planet
It's time to go to Mars. Using the provided cards and mat, groups design a mission to Mars. The cards contain information about the different components of the launch and warn about a few mishaps that might occur along the way.
DiscoverE
Rubber Band Rovers
Get your learners interested in space exploration. Groups design space rovers using design software and then build prototypes of their designs. The farther the rovers can travel, the better. The catch? The rovers must be powered by...