Curated OER
Now That's a Problem!
Help learners improve multiplication skills by skip counting and creating their own multiplication word problems. They will begin by practicing skip counting and then illustrate word problems using a software program. Pixie is a software...
NASA
Earth’s Energy Budget
Take the time and energy learn about Earth's energy budget. An engaging unit of four lessons focuses on the components that make up Earth's energy budget. Future scientists come up with a formula for the energy budget, then use software...
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Real World Math Book
Fourth graders create their own story problem from an idea list and solve it. They draw a picture to help in solving their problem. Students build a diorama to illustrate their story problem. They work in class to solve story problems...
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I Can Author a Children's Math Book!
Students write short books teaching a mathematical concept. They may work in teams, with one student being the author and one student being the illustrator. They view examples of studenT books that deal with math concepts before beginning.
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Welcome To Program A Simple Program in C
Students are introduced to the language in C programming. In groups, they determine the correct function to be used and practice running the program to achieve the desired results. They end the lesson by programming more difficult...
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Discover the World of Machines
Students participate in a project which incorporates science with reading, writing, social studies, and technology. Through several activities over a 15 day period, they explore the computer, digital camera, computer software programs...
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Attracting Business to Arkansas
Groups of learners research a city in Arkansas, then plan and create a brochure which would promote business growth in that city. The groups access the Internet in order to find out the necessary information about the town to put in...
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Exploring Symmetry
Students use a software program to create artwork and to manipulate images to study mirror and rotational symmetry. They take pictures of items in their environment in which they identify symmetry.
Institute of Electrical and Electronics Engineers
Program Your Own Game
Students study basic computer programming and the work of software engineers. In this creative lesson students create their own software game.
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A is for Area, B is for Billion
Students interact with math terminology in preparation for standardized assessment. In this math terminology and online storybook instructional activity, students create their own booklets of math terms based on each letter of the...
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Real World Equations!
Help your math class "get the picture" in a quadratic equation lesson that integrates digital photography. Individuals take pictures to help them model the shape of an item or situation using algebraic equations. They discover how to...
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Combining and Breaking Apart Numbers
First graders read Imogene's Antlers by David Small the create pipe cleaner antlers. Using these as a tool students combine and create number sentences. They continue to work through the framework of a software program.
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GIF Animation
Learners are introduced to how to create GIF animations using different software programs. Individually, they must make their own animated bouncing ball and in further lessons make more difficult objects. They present their animations...
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Graphics Integrates Fun
Students take digital pictures of themselves before using a stylus pen on to trace their facial features on a graphic pad. Using an Internet gallery of body drawings they complete a caricature of themselves. In two other activities, they...
Curated OER
Tessel Your Way to Nagano!: Olympics, Winter Sports, Snowboarding, Graphic Design, Geometry, Math, M.C. Escher, Tessellations
Students create Post-It note fundamental regions to tesselate. They make tesselations using computer software or websites. They create a jacket design with tesselation and determine the cost of production.
Curated OER
Introduction to Lego Robotics
Students utilize computer programs to operate a simple robot. In this technology lesson, students create robots using Lego pieces and simple motors to move them. Students measure the speed of the robots by running Robolab...
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A Vacation Expedition: Universal Design and Differentiated Instruction Lesson
Young scholars plan a vacation to either a mountain, deep-sea location, rainforest or to the moon. In this vacation planning lesson plan, students research information about the location of their choice. They watch video clips on the...
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Animated Project for Curriculum Areas
Learners use an animation program plan and create a short animation movie showing what they have learned in math or any other curriculum area.
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Modeling pentagrams using Geometers Sketchpad
Learners using visual modeling software will construct two regular pentagrams which are mathematically similar. They also create a multi-page document and learn to create links between the pages and to a website on the History of...
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Swim with the Fishes: Creating Animated Aquariums
Students using a Flash unit create a scene for the fish to swim about in. They create a fish using various software tools of their choice. Students then animate the fish across the screen. They develop a background scene, draw a fish...
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Transformations, Tessellations, and Technology
Learners complete a unit about transformations and tessellations. They explore various tessellation websites, determine which shapes tessellate, complete a log about which website activities they complete, and create a tessellation...
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Charlie and the Chocolate Factory
Fifth graders participate in a variety of math and language arts activities based on chocolate.
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City, County, Community
Students explore issues and situations that make for a city and its local environments. In this local government lesson, students design maps, define issues and create brochures that illustrate their understandings of these concepts and...
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Area and Perimeter of Geometric Shapes
Fifth graders determine how to calculate the perimeter and area of given geometric shapes. They use specific shapes to create a picture using a software program. They determine the area and perimeter of the shapes used in the picture.