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Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
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Fictional Characters
Young scholars explore fictional characters. In this fictional characters lesson, students hear information about a character then ask and answer questions. Young scholars also answer true/false questions about the character and make a...
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Flight of the Imagination
Young scholars study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for...
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Miscast and Seldom Seen
Consider how well young scholars' favorite TV shows, movies and video games reflect the diversity of society. The lesson introduces your class to several media literacy concepts, such as how media conveys values and messages, as well as...
The Kennedy Center
Fairy Tale Variations
Here are two great lessons that work together and are inspired by the Stephen Sondheim musical Into the Woods. Young writers and actors will retell the story of "The Frog Prince" through games, improvisational script writing, and...
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Computer/Video Game Illustration
Students review catalogs of different types of video or computer games. In groups, they write an explanation for each game. They create a screen highlight from a game of their choice and illustrate it on a piece of construction paper....
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All Aboard the Freedom Train!
Young historians identify Harriet Tubman, her character traits, and role as a conductor on the Underground Railroad. They create an escape map using map legends and the Cardinal directions. This plan utilizes one of my favorite video...
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Playing with History
Students consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
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Olympic Athletes and Moments in Time
Students examine the history of the Olympics and their athletes. In this interviewing skills instructional activity, students role play the parts of reporters and athletes as they conduct interviews based on research of the Olympic games...
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Fairy Tales Unit Ideas
Students listen to children's fairy tales and watch them on a video. Afterward, they list the heroes from each story. Students write a short paragraph about a typical day for the hero. Students dress up like their character and give a...
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Laws of the Jungle
Middle schoolers build a video game on predator-prey relationship. In this biology lesson, students identify the variables that affect this relationship. They write a short description and play each other's game.
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Integrating Anime and Manga into an Art of Motion Picture Course
Students examine the art of Anime and note its characteristics. Using scenes, they identify the plots, characters and themes trying to be portrayed. In groups, they compare and contrast the animation in America to that of Anime and...
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Breaking Barriers In Philippi
Students analyze and discuss Acts 16 and the book of Philippians from the Holy Bible. In this Philippians lesson, students discuss the setting and characters and write a journal personalizing the message. Students watch...
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Lesson: Urs Fischer: Your Choice: Reality or Illusion?
Young analysts write a comparative essay, but about what? They compose a paper based on several critical discussion about reality and illusion, and how both are blurred in art. They analyze several theatre pieces that exemplify Brechtian...
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Fish Book Report
Students use previously prepared book reports about fish themed books to make a shoebox float that displays the theme of the book. Shoe boxes are decorated colorfully, using dolls or stuffed animals as the book character. They create a...
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I'll Halve S'More, Please!
Students describe a fraction in terms of sharing parts of a whole. They understand the meaning of the parts of a fraction and add and subtract like fractions. They apply fractions to problem situations and recognize and use equivalent...
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Go Animate the 20th Century!
Students create animations to match their social studies. in this 20th century lesson plan, students work in groups to read and present to their classmates World War I, World War II, The Great Depression, The Space Race, or the Civil...