Museum of Science
Ei E: Just Passing Through: Designing Model Membranes, Lesson 3 Part 1
Students explore properties of natural membranes and test the performance of several model membrane materials. [19:18]
Museum of Science
Ei E: Just Passing Through: Designing Model Membranes Lesson 1
A storybook introduces the engineering challenge and context. In this story, Juan Daniel, a boy from El Salvador, learns about bioengineering as he designs his own model membrane. [14:31]
Museum of Science
Ei E: Just Passing Through: Designing Model Membranes Lesson 3 Part 2
Students explore properties of natural membranes and test the performance of several model membrane materials. [19:33]
Museum of Science
Ei E: Just Passing Through: Designing Model Membranes Lesson 3 Part 1
Students explore properties of natural membranes and test the performance of several model membrane materials. [18:52]
Museum of Science
Ei E: Biology Meets Technology
Students think like bioengineers as they match natural objects with technologies that have similar functions.
Museum of Science
Ei E: Just Passing Through: Designing Model Membranes Lesson 1
A storybook introduces the engineering challenge and context. In this story, Juan Daniel, a boy from El Salvador, learns about bioengineering as he designs his own model membrane. [18:27]
Museum of Science
Ei E: Designing a Lighting System
Students apply their knowledge of light and optical engineering as they imagine, plan, create, test, and improve their own lighting systems.
Museum of Science
Ei E: Lighten Up: Designing Lighting Systems Lesson 2
Students think like optical engineers as they explore how light interacts with a variety of materials. [8:19]
Museum of Science
Ei E: Lighten Up: Designing Lighting Systems Lesson 1
A storybook introduces the engineering challenge and context. In this story, Omar, a boy from Egypt, learns about optical engineering as he helps design his own lighting system. [10:50]
Museum of Science
Ei E: Designing a Lighting System (2)
Students apply their knowledge of light and optical engineering as they imagine, plan, create, test, and improve their own lighting systems.
Museum of Science
Ei E: Designing a Lighting System (1)
Students apply their knowledge of light and optical engineering as they imagine, plan, create, test, and improve their own lighting systems.
Museum of Science
Ei E: Lighten Up: Designing Lighting Systems Lesson 3 Part 1
Students experiment with reflecting light using mirrors and learn about light intensity. [11:47]
Museum of Science
Ei E: Lighten Up: Designing Lighting Systems Lesson 2
Students think like optical engineers as they explore how light interacts with a variety of materials. [12:50]
Museum of Science
Ei E: Lighten Up: Designing Lighting Systems Lesson 1
A storybook introduces the engineering challenge and context. In this story, Omar, a boy from Egypt, learns about optical engineering as he helps design his own lighting system. [14:51]
Museum of Science
Ei E: A Stick in the Mud: Evaluating a Landscape Lesson 3 Part 2
Students use maps to study the erosion along a riverbank over time and conduct controlled experiments to determine how soil compaction around a foundation affects the foundation's strength. [8:55]
Museum of Science
Ei E: A Stick in the Mud: Evaluating a Landscape Lesson 3 Part 1
Students use maps to study the erosion along a riverbank over time and conduct controlled experiments to determine how soil compaction around a foundation affects the foundation's strength. [7:20]
Museum of Science
Ei E: A Stick in the Mud: Evaluating a Landscape Lesson 2
Students think like geotechnical engineers as they take core samples of a model building site and decide how deeply the pier foundations for a model skyscraper should be anchored into the soil. [11:40]
Museum of Science
Ei E: A Stick in the Mud: Evaluating a Landscape Lesson 1
A storybook introduces the engineering challenge and context. In this story, Suman, a boy from Nepal, learns about geotechnical engineering as he helps evaluate a site for a TarPul. [13:09]
Museum of Science
Ei E: The Best of Bugs: Designing Hand Pollinators Lesson 3 Part 2
Students perform controlled experiments to identify effective materials and methods for picking up and dropping off pollen. [10:41]
Museum of Science
Ei E: The Best of Bugs: Designing Hand Pollinators Lesson 3 Part 1
Students perform controlled experiments to identify effective materials and methods for picking up and dropping off pollen. [12:49]
Museum of Science
Ei E: The Best of Bugs: Designing Hand Pollinators Lesson 2
Students think like agricultural engineers as they perform a play about Integrated Pest Management at an apple orchard. [12:15]
Museum of Science
Ei E: Designing a Hand Pollinator
Students apply their knowledge of materials, the pollination system, and agricultural engineering as they imagine, plan, create, test, and improve their own hand pollinators.
Museum of Science
Ei E: The Best of Bugs: Designing Hand Pollinators Lesson 3
Students perform controlled experiments to identify effective materials and methods for picking up and dropping off pollen. [9:12]
Museum of Science
Ei E: The Best of Bugs: Designing Hand Pollinators Lesson 2
Students think like agricultural engineers as they perform a play about Integrated Pest Management at an apple orchard. [8:47]