Technology & Engineering Education Association of Pennsylvania
Creating a Team Logo
Most companies have logos to represent them. Ask student teams to come up with their own logos and enter them in a class competition to be screen printed. Groups must include the school initials and the team name and follow a list of...
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Get the Turtle to the Pond
Students solve problems. In this math lesson, students write solutions using LOGO commands in order to help get the turtle to the pond.
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Analyzing Media Unit Sequence of Five Activities
Seventh graders define terminology and explore the effects media has on our society and on individuals. In this media evaluation instructional activity students work cooperatively and solve problems.
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Athletics Datafile
In this computer worksheet, students load and open a copy of ViewPoint and Olympics. They explore the data by identifying how many men and women are contained in the file and which country has the most files. Then they plot a bar graph...
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All About My School
Students construct a website with several links to pages they create. The site weaves logo titles, photos, animation, and textured backgrounds created and edited in PhotoShop into pages created using Dreamweaver software. The project...
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Design a Business Card
Students examine business cards, noting the essential components. They design cards for a fictitious restaurant. They include names, addresses, and graphics on the cards.
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Design a Logo
Student design their own canal company logo/design. In this design and creativity lesson plan, students use primary historical sources as the foundation upon which to develop their creativity and ability to investigate, develop, and...
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Time Capsule
In this creative thinking worksheet, students identify and describe ten objects that they would put into a time capsule that people would open in another century. They also draw their time capsule.
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Get the Turtle to the Pond
Students estimate length and angle measure. They are asked to enter a sequence of LOGO commands to help the turtle get to the pond. Students write their own solutions using LOGO commands and input them into the computer.
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Is the Price Right?
Students explore the techniques used by advertisers to sell goods, increase their awareness of consumer habits, differentiate between information and selling, and become aware of what motivates them to buy products.
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You Can't Sell This Thing
Students, in teams, design and create a logo/trademark, packaging box, and poster for advertising their new product/invention. They present their new product/invention, and information about the target audience, to the class.
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Skiers on the Slope
Students explore mathematical concepts, problem solving, and the ability to program in LOGO to test ideas about speed, acceleration, gravity, and slope when dealing with downhill skiing.