Shodor Education Foundation
Function Flyer
Fly through graphing functions with the Function Flyer. Young mathematicians use an interactive to graph different types of functions. A set of exploration questions has users investigate patterns in functions.
Shodor Education Foundation
Graph Sketcher
Sketch graphs with the Graph Sketcher. Scholars graph functions on a coordinate plane. An interactive makes it as easy as inputting the function and clicking a button.
Shodor Education Foundation
Whole Number Cruncher
Time to crunch the numbers! Young scholars use an interactive number cruncher to practice operations with whole numbers. They input a number and watch as the number cruncher produces the output and then use the data pairs to determine a...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Plop It!
Build upon and stack up data to get the complete picture. Using the applet, pupils build bar graphs. As the bar graph builds, the interactive graphically displays the mean, median, and mode. Learners finish by exploring the changes in...
Curated OER
Poetry Through Digital Storytelling
Bring digital storytelling to your language arts class! To begin, learners select their own topic, such as a poem that reflects a life experience they had or a historical figure who interests them. Then they work to create a storyboard...
Shodor Education Foundation
Algebra Four
Everybody wins when you play Algebra Four. Players solve linear and quadratic equations to earn pieces on the Algebra Four game. Make a row of four pieces and you win the game. But everyone gets practice with solving equations, so really...
Shodor Education Foundation
Derivate
Derive tangent lines through derivatives. Scholars use an app to graph functions and investigate derivatives and tangent lines. The interactive automatically graphs a tangent line at a specified point and can also produce tables of values.
Shodor Education Foundation
Data Flyer
Fit functions to data by using an interactive app. Individuals plot a scatter plot and then fit lines of best fit and regression curves to the data. The use of an app gives learners the opportunity to try out different functions to see...
Shodor Education Foundation
Linear Function Machine
What goes in must come out! Learners play with a function machine to determine the correct function. They enter input values and watch as the machine produces the output.
Shodor Education Foundation
InteGreat!
Take a great look at integration! Young scholars use an interactive to learn how to integrate a function. Learners input a function and view the integral as well as see a graphical representation.
Shodor Education Foundation
Graphit
No graphing calculator? No worries, there's an app for that! Young mathematicians use an app to graph functions. In addition, they can also plot data points.
Shodor Education Foundation
Function Machine
Machines can be so helpful sometimes. A simple interactive has learners enter input values for a function machine and observe output values. These values help determine a function that represents the input-output relationship in the...
Shodor Education Foundation
Equation Solver
Solve your equation and prove it, too. Young mathematicians solve linear equations using an interactive. They must input a property to justify each step of their solutions.
Shodor Education Foundation
Conic Flyer
Graphing conics made easy. Individuals use an interactive to graph conic sections. The app can handle circles, vertical and horizontal parabolas, ellipses, and vertical and horizontal hyperbolas.
Shodor Education Foundation
Cross Section Flyer
Scholars see cross sections come to life using an app to investigate cross sections of three-dimensional solids. They look at prisms, pyramids, cylinders, cones, and double cones.
Shodor Education Foundation
Polar Coordinates
Polar opposites might not work together—but polar coordinates do! The interactive provides learners the opportunity to graph trigonometric and algebraic functions using polar coordinates. The program takes either individual data points...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Recursion
Perform the operation ... and then do it again. Scholars investigate recursive formulas by creating and graphing them. Using the interactive, pupils set the variable, determine the initial value, and type in a recursive formula.The...
Shodor Education Foundation
Regression
How good is the fit? Using an interactive, classmates create a scatter plot of bivariate data and fit their own lines of best fit. The applet allows pupils to display the regression line along with the correlation coefficient. As a final...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...