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Curated OER
Freddie the Fungus:A Play about Decomposers (Elementary, Computer)
First the class learns how to write a Haiku poem. Then, they use kidpix to illustrate their poem.
Curated OER
Type To Learn: Lesson 2
Fourth graders demonstrate proper finger placement on the keyboard and beginning keyboard techniques (shift key for capitals and symbols, tab to indent, number/caps lock, identify home row keys, anchor fingers to home row, use two hands...
Curated OER
Body Keyboard: Technology, Computer Skills
Students demonstrate their knowledge of keyboard functions in a 'hands-on' (or body-on) way. They stand in the order of a keyboard (with assigned functions) and physically show what function each key performs.
Curated OER
Famous Person Report - Computer Applications
High schoolers choose famous person to research online, use at least two different sources to find information, prepare rough drafts and document sources, meet in groups for peer feedback, review with teacher, and turn in final report.
Curated OER
Cows That Type Friendly Letters
Students engage in a lesson that introduces the parts of a letter. The lesson is taught using a powerpoint presentation with the purpose of integrating technology into instruction. Students create a letter and thinking map to challenge...
Technical Sketching
Introduction — Surfaces and Edges
How different can 3-D and 2-D really be? An engineering resource provides an explanation about the importance of two-dimensional technical drawings. Several samples show how to create multi-view drawings from pictorials and...
Drexel University
Learning Roomba Module 4: Sensors and Actuators
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
Beauty and Joy of Computing
Combining List Operations
Use list operations to modify an earlier version of Tic Tac Toe. The fourth lab in a series of five has pupils combine list operations to build more powerful operations. They take a project from a previous unit and enhance it to keep...
Code.org
Beyond Buttons Towards Apps
Explore how people use event-driven programming in games with a lesson plan that teaches scholars to use new screen elements and events. They apply these new elements to create a simple chaser game.
Beauty and Joy of Computing
Three Key List Operations
Develop an understanding of the Map, Keep, and Combine operations. The lab leads the class through the exploration of three list operations. Each task contains a self-check to measure scholars' understanding of the operation in the...
McCook Public Schools
Vocabulary List - Microsoft Word Basics
Never forget a term used in Microsoft Word with these four pages of related vocabulary and their definitions.
Computer Science Unplugged
Tablets of Stone—Network Communication Protocols
Show your learners that the game of Telephone isn't the only way messages get mixed up. Pairs transform into the sender and receiver of a message sent in packets. At least one pupil is the messenger who either delivers, delays, or...
Code.org
Encoding and Sending Formatted Text
Introduce your class to encoding text. Pairs work together to create a protocol to send text prior to learning ASCII encoding. Groups then collaborate to send and translate ASCII codes creating a formatted text message.
Beauty and Joy of Computing
Building Grids for Games
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
Beauty and Joy of Computing
Sprite Drawing and Interaction
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...
Curated OER
Writing with Writers for Grades 9-12
Have your class examine the characteristics of various writing genres using the Writing with Writers online project. Detailed instructions for how to introduce, discuss, and develop a piece of writing for each genre are included. Class...
Curated OER
The 1950s:
Teens will get a kick out of this presentation, which provides a glimpse of the consumerism and rising pop culture of 1950's America. They will especially appreciate the discussion of "Teen culture" including the music of Elvis, the...
Microsoft
Plagiarism Fair Use Copyright
Nothing makes junior high and high school teachers more frustrated than plagiarism. Instruct young writers about copyright laws and the correct ways to paragraph information without copying the exact words. A set of secondary-level...
Code.org
Encoding B and W Images
Imagine drawing with zeros and ones. The third lesson in a unit of 15 introduces the class to creating black and white images. Pairs get together to create an encoding scheme in order to make these images. They move on to a...
Code.org
Good and Bad Data Visualizations
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
Teach Engineering
Exploring Acceleration with an Android
Small groups use rubber bands to accelerate an Android device along a track of books. They collect the acceleration data and analyze it in order to determine the device's velocity.
Code.org
Event-Driven Programming and Debugging
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Code.org
Compound Conditional Logic
Scholars explore compound conditional logic and learn to use the Boolean operators AND, OR, and NOT within conditional statements by incorporating these operators to improve a previously created app.
Code.org
While Loops
Bring your pupils in the loop with while loops. Scholars learn how to modify conditional statements to produce while loops in the 14th lesson of the series. They use flowcharts to understand loops and then program some examples of...
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