Curated OER
Getting to Know Numbers
Young scholars study the math concepts associated with the calendar including days of the week, months of the year, odd/even numbers and numbers which come before and after. They use handheld computers with the appropriate software.
Curated OER
Writing Fables
Students write their own fables. In this writing fables lesson, students use handheld computers to write a fable. The class designs a spreadsheet to organize common elements of fables. Students also edit each others' work.
Alabama Learning Exchange
Water Cycle Animation (A lesson involving handheld computer/Palm Pilots)
Fifth graders animate the Water Cycle using Sketchy on the handheld computers. They write an expository paragraph about the stages of the water cycle using "Word-to-Go" on the Handheld computers.
Curated OER
Getting Acquainted With Handhelds
Students create a plan for using handheld computers in the classroom and for personal and professional use. After discussing the advantages of using handheld computers, they develop a curriculum to aid students in the proper use of...
Curated OER
Fables
Third graders identify the characteristics of fables, and read and compare/contrast various Aesop's fables. Using handheld computers, they read two fables with a partner, complete a Venn Diagram, develop a traits diagram using PiCo Map,...
Curated OER
Comparison of Multicultural Literature
Learners read and compare/contrast three different cultural versions of "Twas the Night Before Christmas." Using handheld computers, they read eBook versions of each version, complete a BooksLog, and write and illustrate a modern version...
Curated OER
Communicable Disease
Young scholars use Palms, or handheld computers, and the Cooties software to enact the transmission of communicable diseases. They discuss incubation and immunity and collect and interpret data and figure out who was the "carrier "of a...
Curated OER
Exploring Literature And Weather Through Chirps
Students explore using crickets' chirps to calculate temperature. They read "Cricket in Times Square" and "The Quiet Cricket," read and discuss a Cricket eBook, develop a formula and calculate temperature using cricket chirps, and graph...
Curated OER
Moon Exploration
Third graders investigate the phases of the moon. Using handheld computers, they describe the four phases of the waxing and waning moon, record their moon observations for a one month time period, create an illustration using Sketchy,...
Curated OER
Social Change
Students study a social issue involving gorillas, and work in groups to develop strategies to increase awareness of and problem solve a solution for the issue. They collect data using handheld computers and write a report.
American Farm Bureau Foundation for Agriculture
Welcome to My American Farm!
Take a step into the virtual farm world and explore the impact farming has on our everyday eating habits. Future farmers discover the meaning of agriculture and the hard work that goes into providing food for us to enjoy. A computer game...
Curated OER
The Important Things About Nouns
Students review nouns by observing a Nouns PowerPoint and write nouns using handheld computers. They listen to Margaret Wise Brown's, The Important Book as a model for a class e-book about nouns which they publish.
Curated OER
Vocabulary: Variety and Venture
Students locate the definitions and synonyms using a variety of activities that involve handheld computers and specific software. They read and discuss definitions, and create an illustration/animation for assigned words.
Curated OER
Your Neighborhood Geography
Tenth graders observe geographical characteristics of their own neighborhoods. They take digital pictures and write a summary of the geographical features they find which they present to the class.
Curated OER
Idioms...not the be taken literally!
Students define common English idioms which they find in books and book excerpts. They use an idiom dictionary and constuct a database of five idioms along with meanings and sentences. They beam this information to classmates.
Curated OER
Space Trader and Economics
Students use handheld computer with the appropriate software to explore economic skills. They purchase and sell items, travel to planets, and earn enough money to purchase a moon by playing a computer based game.
Curated OER
What's New?
Learners act as teams of product managers for personal electronics companies. Each team evaluate new electronic devices in different product categories (such as handheld devices and portable music devices), and create product...
Curated OER
Higher Order Derivatives
Learn how to solve problems by taking the derivative. Then, through examination of higher order derivatives using the CAS computer program, young scholars create a visual of what is happening with the equation.
Curated OER
Quicksand Questions: Short In-class Activity
Students are prompted with questions during a lecture on quicksand. Student answers can be collected with classroom response systems. The responses (both individual and the class as a whole) are recorded on the instructor's computer....
Curated OER
Let There Be Light
Students explore the relationship between light and color. They explore the NineColours computer program, blend colors, create a slideshow of hues of colors, and conduct an experiment using a flashlight and colored cellophane.
Bowland
Design the Mascot
Explore how resizing an object affects its area. The set of lessons challenges young mathematicians to design a mascot for electronic devices. These designs undergo resizing to determine how scale factors of dilation affect area.
NOAA
Calling All Explorers
Let's get moving! The second installment of a 2-part series of six adventures helps learners take part in individual explorations by sea and by land. After navigating the waters in an informative WebQuest, groups create and hide their...
Curated OER
Angles in Art
Students utilize their handheld and the Angles program to create a non-objective artwork. Images created by famous artists who have utilized angles in their art work are examined.
Curated OER
Discovering Decimals
Learners explore decimals. They use personal computers to compare decimal numbers and examine place value. Students participate in an animation game to complete decimal problems.