Lesson Plan
Curated OER

Introduction to Lego Robotics

For Teachers K - 5th
Learners utilize computer programs to operate a simple robot.  In this technology lesson, students create robots using Lego pieces and simple motors to move them.  Learners measure the speed of the robots by running Robolab...
Lesson Plan
Music Publishers Association of the United States

I Made It. I Own It. Please Don't Steal It.

For Teachers 3rd - 4th Standards
Explore the world of copyright law with a variety of activities to instill the importance of respecting creative property. Scholars watch an animated tale then take part in a grand conversation detailing the video's main idea, details,...
Lesson Plan
Curated OER

Animation: ALICE Software

For Teachers 7th - 8th
Students familiarize themselves with the ALICE software program. In this computer animation lesson, students are guided through a tutorial on how to use the ALICE software for animation.
Lesson Plan
TeachEngineering

Teach Engineering: What Is a Program?

For Teachers 4th - 8th
Using a few blindfolds and a simple taped floor maze exercise, learners come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, students learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Students learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.
Lesson Plan
TeachEngineering

Teach Engineering: What Is a Motor? How Does a Rotation Sensor Work?

For Teachers 4th - 8th
Young scholars learn about electric motors and rotational sensors. They create a basic program using the LEGO MINDSTORMS NXT interface to control a motor to move a small robot.
Activity
TeachEngineering

Teach Engineering: Wait Program!

For Teachers 4th - 8th
After completing an associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS NXT robots and sound/touch sensors. Students gain practice in the iterative design-program-test-redesign process.
Activity
TeachEngineering

Teach Engineering: Remote Control Using Bluetooth

For Teachers 4th - 8th
Building on what they learned about wired and wireless electrical connections in the associated lesson, students use Android phones to take advantage of Bluetooth wireless connections to remotely guide LEGO MINDSTORMS NXT robots through...
Unit Plan
TeachEngineering

Teach Engineering: What Is a Computer Program?

For Teachers 4th - 8th
Through four lesson and four activities, students are introduced to the logic behind programming using LEGO MINDSTORMS NXT robots.
Article
Other

Robotc: Thinking About Programming: Programmer & Machine [Pdf]

For Students 9th - 10th
In this lesson, students learn about the roles of the programmer and the robot, and how the two need to work together in order to accomplish their goal. Students also understand logic behind the robot's actions, and break a big plan down...

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