CK-12 Foundation
Function Rules for Input-Output Tables: Soda Sugar Function Table
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
CK-12 Foundation
Function Rules for Input-Output Tables: Whats My Rule?
What's the rule that makes it true? A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 1
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
CK-12 Foundation
Input-Output Tables for Function Rules
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
CK-12 Foundation
Input-Output Tables for Function Rules
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
Desmos
Desmos Graphing Calculator
They say a graph is worth a thousand points. The interactive allows users to graph a wide variety of functions and equations. Using the included keyboard or typing directly into the list, learners determine the graph of a function....
Curated OER
Ohm's Law
In this Ohm's Law worksheet, students answer 16 questions about electricity, electric current, voltage and electricity and they mathematically analyze a circuit they design and construct.
Mangahigh
Mangahigh: Algebra: Draw Straight Lines Using Alternative Linear Formats
This interactive media source has two parts a learning mode and a practice game mode. The learning mode is where students are guided through understanding concepts of linear functions. Next, students play a game where they are asked...