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ICT Activity 5 Modeling with Elmer
Students are introduced to the 'Elmer' stories. They take Elmer to different places through their story writing and painting. Students are shown how to use some painting tools. They experience a 'virtual' visit from Elmer the Elephant....
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Investigating Velocity Effects at Takeoff
Students use, with increasing confidence, problem-solving approaches to investigate and explain mathematical content. They make and test conjectures. They use tables and graphs as tools to interpret expressions, equations, and inequalities.
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Creating Ideas and Organizing Thinking
Students examine the concept of developing ideas and organizing their thinking. They create concept maps and graphic organizers using Inspiration software, and develop a concept map for their own subject area.
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Using Inspiration Software to Explore Characters In Stories
Pupils identify characters, their qualities, and examples of their qualities and use Inspiration to organize them in a clear and understandable format. After a lecture/demo, students use the program on the next story by themselves.
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Money Math: Lessons for Life
Students develop a budget for a college student using all of the influences that the student would have. In this budgeting lesson plan, students use real life examples to create a budget spreadsheet. Students read and study...
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Measuring Objects in the Classroom
Third graders use ruler and tapes to measure classroom objects. After discussing measurement tools, have students complete sentences stating what they would use to measure various objects. Later in the computer lab, they type their...
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We All Live Together
First graders examine the lifestyle of classroom and family pets in their natural habitat. They determine the needs of plants and animals, and how those needs are met. They listen to read alouds, sing songs, and draw using computer based...
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Kids' Bread Restaurant
Students use technology as a tool for learning. They work together on a special project.
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Tuck Everlasting Unit
Natalie Babbitt's award winning fantasy, Tuck Everlasting, is the anchor text in a unit plan that focuses on identifying similes, metaphors, imagery, and personification in the text and analyzing how these elements effect the...
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How To...
Students create "how to" presentations using speech skills, the Inpsiration educational software, digital cameras, and iMovie (or similar presentation software) in this technology-based Language Arts lesson. The lesson includes possible...
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How Does Who I Am Relate to Employability?
Sixth graders participate in question and answer sessions and develop a skill-based resume. They identify and explain resume-writing situations in which an ethical dilemma may present itself. Finally, 6th graders identify and project the...
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Bridging Communication
Learners investigate how to create drawings using a word processing program. They examine the use of draw tools in Microsoft Word. They combine drawing with the patterns they made for a truss bridge projects. They follow the teacher's...
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The Heart of the Matter
Upper elementary pupils learn about the blood transportation system and anatomy of the human heart. They fill in an outline of the human heart (not included) focusing on the flow of blood to and from the heart. Using stethoscopes,...
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Comparing Mitosis with Meiosis
Life science learners view an online animated mini textbook comparing two types of cell division. Working in groups, they use a digital microscope to capture images of cells in different stages of mitosis and meiosis. Then they create an...
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Computer Pals
Students are introduced to using computers as a means of developing communication skills within an authentic context. Students communicate with each other and share ideas via e-mail or other types of computer appllications.
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Rx for Tired Classrooms: Vocational Ed to the Rescue
Secondary carpenters apply their skills to improve display spaces in classrooms at their campus. Includes a contract between workers and teachers who sign on for improvements in the their rooms. Concurrent exploration of building and...
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The Cost of "Free"
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
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Writing Names in Kid Pix
Young scholars review the ways they learned to write their names before using a software program to write their names on the computer. They use a number of different tools available with the software including fonts, backgrounds and...
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Self-Portraits
Students use a software drawing program to produce self portraits. They draw using the available tools and matching their features such as eye color and shape. They print the portraits for a classroom display.
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Comparing Characters
Young scholars compare similarities/differences of two characters. They demonstrate use of graphing software to compare/contrast their two characters. Students incorporate Inspiration/Kidspiration and the use of a Venn Diagram.
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Modeling pentagrams using Geometers Sketchpad
Students using visual modeling software will construct two regular pentagrams which are mathematically similar. They also create a multi-page document and learn to create links between the pages and to a website on the History of...
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Traveling Through Time and the Consideration of Design
Students develop a greater understanding of how societal and environmental effects existing during each period of time impacted the development of design styles. In this technology lesson plan, students develop an awareness of what those...
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Introduction to Severe Weather Patterns
Students review basic weather concepts and terminology, and explore weather modeling tools.
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Swim with the Fishes: Creating Animated Aquariums
Students using a Flash unit create a scene for the fish to swim about in. They create a fish using various software tools of their choice. Students then animate the fish across the screen. They develop a background scene, draw a fish...