Events Unplugged

This Events Unplugged lesson plan also includes:

Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this platform.

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Instructional Ideas
  • Have learners create a graphic organizer comparing and contrasting event-driven programming and traditional programming
Classroom Considerations
  • Activity requires a deck of cards for every 16 pupils
  • Code Studio Stage requires setting up a free account
  • Lesson plan is well-organized and easy to follow
  • Includes several assessment questions to use at the end of the lesson
  • Inconsistency in unit and lesson numbers may cause confusion