Experimental Probability

Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners compare the experimental probabilities to the theoretical.

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CCSS: Designed
Instructional Ideas

  • Provide specific probabilities and have class members construct either a spinner or dice to those probabilities
  • Lead a discussion on the difference between experimental and theoretical probability and whether the two will ever be equal
Classroom Considerations

  • The class should be familiar with probabilities that are uniform and not uniform

  • You can change dice and spinners, which allows for different numbers of outcomes and whether they are uniform or not
  • Includes links to lessons that relate to the activity

  • None