S2tem Centers SC
Investigating Chance Processes of Probability
How likely is it that the school cafeteria will serve chicken tomorrow? Discover the concept of probability with the roll of the dice. Pupils evaluate the liklihood of several statments about everyday life. Then, a mathematical...
University of California
Student Workbook: Statistics and Probability
Statistically, practicing this packet completely helps young mathematicians do well on the test. The packet is adaptable to many grade levels as it includes basic probability and goes up to data analysis with mean, median, and mode.
How Many Ways Can You Arrange a Deck of Cards?
Entertain and grab your learners' attention with a short video clip that engagingly teaches the concept of a permutation and how a factorial is a wonderful shortcut for theoretical probability calculations.
Multiply the amount of probability using addition. Pupils use probabilities to make predictions in problems. They find shortcuts to find probabilities instead of listing the entire sample space. The learners then use the multiplication...
Introduction to Probability
Chances are high that the class will probably like the lesson. Pupils view an introduction to probability and use the information to find probabilities of simple events based on the sample space. Scholars then use their knowledge of area...
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Take a chance on raising money. Learners calculate probabilities to determine whether a lottery is a good way to raise money. Pupils determine the number of combinations of choosing two numbers between one and six. Using the sample...
Connecting Theoretical and Experimental Probability
Play some games, develop a law, and then call it a day. Learners first perform a small number of trials for a probability experiment, then predict the result for a larger number of trials. They then compile data from the entire class to...
Take a spin with probability. Given a set of clues about the probability of events on a spinner, groups create their own device to match the clues. Using a jigsaw strategy, groups share their spinners and strategies with other groups....
Probability and Relative Frequency
Go ahead and take a chance. Given the probability of an event, scholars determine the frequency of the event out of a sample. The part of a review series for the General Certificate of Secondary Education math assessment asks classmates...
CCSS Math Activities
Smarter Balanced Sample Items: 7th Grade Math – Target I
The probability is high that these questions will challenge your pupils! The ninth and final installment of the Grade 7 Claim 1 Slideshow series, a set of items assesses the understanding of simple and compound probability concepts....
American Statistical Association
Exploring Geometric Probabilities with Buffon’s Coin Problem
Scholars create and perform experiments attempting to answer Buffon's Coin problem. They discover the relationships between geometry and probability, empirical and theoretical probabilities, and area of a circle and square.
Introduction to Probability
Take a chance with an activity sure to improve your class's skills. An introductory instructional activity focuses on probability and chance. It shows how probability is always a value between zero and one, i.e., the probability of an...
Introduction to Playing Cards
A fun, engaging lesson is definitely in the cards for your future. Pupils explore a deck of playing cards in the fifth of six parts in the Statistics and Probability series to learn about its suits and the number of each card type. They...
Outcomes of Coin Tosses
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
Fair Trials with Two Dice
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
Probability and Relative Frequency
It's all relatively simple once you get the gist. Young mathematicians learn about sample spaces and simple probability by conducting an activity with dice. To complete the second of six parts in the Statistics and Probability unit, they...
100-Hand Video Poker
You hit the jackpot with a fun lesson! Peak your pupils' interest with a lesson calculating the probability of poker hands. A video shows the different types of possible hands when given a specific hand and one card to draw.
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.