Lesson Plan

Is Gaming a Boy's Club? Women, Video Games and Sexism

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High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To conclude the lesson, participants write a letter to a video game company expressing their views using evidence from their readings.

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CCSS: Designed
Instructional Ideas
  • Have pupils compare 2023 stats to the 2014 data to see if the representation of women has improved
  • Preview the video to determine if it is appropriate for your class
Classroom Considerations
  • The lesson is designed for high school juniors and seniors
  • Presumes a safe and respectful atmosphere for this discussion
  • Requires projection equipment for the video and copies of three articles
  • The New York Times has established a limit on the number of articles one can access for free
Pros
  • It brings awareness to the topic and the behaviors of cybermobs
Cons
  • None