It's Just a Game?
Students consider their attitudes toward concrete and abstract violence in the media before developing hypotheses that assess the effect of gender and age on people's attitudes toward such violence and designing a survey to test those hypotheses.
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Vocabulary Games for Middle School
Spice up your vocabulary instruction with some games! Here is a collection of various game descriptions, organized into three different groups. You will definitely be able to find a game or two to assist your pupils with that tricky task...
3rd - 9th English Language Arts CCSS: Adaptable
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
9th - 12th English Language Arts
Bitsboard - Education, Games, and Flashcards for Learning Reading, Spelling, and more
Learn everything from sight words to French vocabulary with this versatile study app. While the material that comes pre-loaded on the app is mostly based on learning how to read and spell, the app has the potential to be useful for any...
K - 8th English Language Arts
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed