The Inside Dope on Video Games
This The Inside Dope on Video Games lesson plan also includes:
- Join to access all included materials
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
16 Views 11 Downloads
- Activities & Projects
- Graphics & Images
- Lab Resources
- Learning Games
- Lesson Plans
- Primary Sources
- Printables & Templates
- Professional Documents
- Study Guides
- Writing Prompts
- AP Test Preps
- Lesson Planet Articles
- Interactive Whiteboards
- All Resource Types
- Show All
See similar resources:
Should Video Games be Regulated?
Persuade your pupils to take a stance on a variety of issues. Warm up with an activity that has class members walk to a yes or no sign based on their opinion. They then fill out a graphic organizer with persuasive arguments. After they...
6th - 8th English Language Arts CCSS: Adaptable
First Person: Diversity in Video Gaming
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
9th - 12th English Language Arts
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
7th - 9th 21st Century Skills
Killer Games: Violence in Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
7th - 9th 21st Century Skills
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
7th - 12th English Language Arts CCSS: Designed
Karma Tycoon (Video Game): Running a Nonprofit Unit
Your class learns to launch and operate a nonprofit, procure funding, manage finances, and help others with this superbly designed unit. Includes well-crafted activities, Internet research, worksheets, vocabulary, and a high-interest...
7th - 12th 21st Century Skills
How I Responded to Sexism in Gaming with Empathy
"Sometimes, when you've been immersed in an environment for long enough, it can be hard to differentiate between harmful behaviors and normal ones." There is an important message in this video that every young adults should take to...
7 mins 9th - Higher Ed Social Studies & History CCSS: Adaptable
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
7th - 12th English Language Arts