Wave Basics

Catch the fast wave. Using a computer simulation, pupils experiment with amplitude, frequency, damping, and tension of a string to determine which affects the speed of the wave. Learners record the observations to determine their conclusions.

6 Views 7 Downloads NGSS: Adaptable
Additional Tags
Instructional Ideas
  • Review longitudinal and transverse waves by making them with a Slinky
Classroom Considerations
  • Assumes the class has a basic understanding of the terminology associated with waves
  • Requires use of a computer-based program from PhET Interactive Simulations
Pros
  • Includes a list of terminology for the lesson
  • Contains suggestions for extensions
Cons
  • None