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Lesson Plan
Google

Fashion and Design: Fashion Walk

For Teachers 5th - 9th
Strut your stuff, just on a computer and not on a fashion runway. Scholars program a fashion show animation using block-based computer coding. They learn how to apply different code blocks in writing their programs.
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Lesson Plan
Google

Animation: Studio Logo

For Teachers 5th - 9th
Logos just make a club seem more fun. Scholars incorporate knowledge from previous lessons in the unit to write a computer program in the Scratch block-based language. Their program should help design a logo for the CS First studio. A...
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Assessment
Concord Consortium

Vending Machine

For Students 9th - 12th
Let the resource quench your thirst for knowledge, like a vending machine that dispenses drinks. Future computer scientists develop an algorithm to identify the fewest number of coins that a vending machine could use in creating change....
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Lesson Plan
PBS

NOVA Cybersecurity Lab Lesson Plan

For Teachers 6th - 12th
Don't be fooled by cyber scams! An informative lesson teaches techies about cybersecurity. They watch videos, play a game, and engage in discussion to improve their understanding of online safety.
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Lesson Plan
Code.org

Rapid Research – Data Innovations

For Teachers 9th - 12th
Scholars conduct research into a computing innovation of their choice and figure out how it uses data. They prepare brief reports of their research in the second installment of the series.
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Assessment
Code.org

Practice Performance Task - Security and Hacking in the Real World

For Teachers 9th - 12th
Young computer scientists create a visual artifact that represents their research into a computing innovation in the world of cybersecurity. They then work individually to write an essay on the impact of technology on cybersecurity.
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Lesson Plan
Code.org

One-way Functions – The WiFi Hotspot Problem

For Teachers 9th - 12th
Pupils attempt to solve the Wireless Hotspot Problem and learn why it is considered a computationally hard problem in the ninth lesson of the series on 12. They also learn about one-way functions and how the Wireless Hotspot Problem is...
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Lesson Plan
Code.org

Hard Problems – Traveling Salesperson Problem

For Teachers 9th - 12th
Even computers find this to be a hard problem. In the eighth installment of a 12-part unit, young computer scientists learn about the traveling salesperson problem. They formulate algorithms to solve the problem and find out why it is...
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Lesson Plan
Code.org

What is Big Data?

For Students 9th - 12th
Find out why Big Data is a big deal in the first installment of a 12-part unit that introduces young computer scientists to Big Data and demonstrates how it is useful. In pairs, class members research a big data tool to uncover the...
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Lesson Plan
Code.org

Identifying People with Data

For Students 9th - 12th
How much information about you is out there? Scholars explore this question as they investigate data breaches and how these violations occur. They then take part in an activity where they research how easily people could get access to...
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Lesson Plan
Code.org

The Cost of "Free"

For Teachers 9th - 12th
Explore the trade-offs of using a free app. The fourth installment of a 12-part unit helps young consumers discover the cost of receiving a free service. They learn how these apps make use of their access to data.
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Lesson Plan
Code.org

The Need for Encryption

For Students 9th - 12th
Scholars investigate the need for encryption as they read a portion of the book Blown to Bits and discuss encryption techniques. They finish by attempting to decode a message written using a Caesar cipher.
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Lesson Plan
Code.org

Cracking the Code

For Teachers 9th - 12th
Scholars learn how to crack secret codes as they continue reading from the Blown to Bits and try to crack the random substitution cipher. They also begin learning about the Vigenere cipher. 
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Assessment
Code.org

Practice PT – Improve Your App

For Students 9th - 12th
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
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Lesson Plan
Code.org

Canvas and Arrays in Apps

For Teachers 9th - 12th
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
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Lesson Plan
Code.org

Functions with Return Values

For Teachers 9th - 12th
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function. 
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Lesson Plan
Code.org

Processing Arrays

For Teachers 9th - 12th
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists. 
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Lesson Plan
Code.org

Image Scroller with Key Events

For Teachers 9th - 12th
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
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Lesson Plan
Code.org

Introduction to Arrays

For Teachers 9th - 12th
How can you store lists in a computer program? The 16th installment of a 21-part unit introduces arrays as a way to store lists within a variable. Individuals program a list of their favorite things—adding interest to the activity.
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Interactive
Khan Academy

Challenge: SmileyFace

For Students 6th - Higher Ed
Two smiley faces are better than one. The interactive lesson challenges pupils to use methods to alter a program to make it more efficient. Individuals use the new code to create multiple smiley faces that speak. The engaging activity is...
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Interactive
Khan Academy

Challenge: Double Rainbow

For Students 6th - Higher Ed
Draw a rainbow over the rainbow. The second segment in a series of six has the class practice using functions to edit a program that draws a rainbow. After creating the function, the interactive lesson challenges pupils to create another...
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Lesson Plan
Drexel University

Learning Roomba Module 4: Sensors and Actuators

For Teachers 9th - 12th
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
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Lesson Plan
Drexel University

Learning Roomba Module 3: Controlling Movement

For Teachers 9th - 12th
Look at it go. The resource, the third in a series of five using a Roomba, explains the different types of movements a Roomba makes, then challenges pupils to create computer codes that will cause the Roomba to travel specific paths.
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Lesson Plan
Drexel University

Learning Roomba Module 2: Robot Configurations

For Teachers 9th - 12th
How do robots move? A presentation shows viewers the different types of configurations of that help robots move and lists the advantages and disadvantages of each of the configurations.