Curated OER
Helping Hands Tag
Students work as teams to help others and develop cardio-respiratory endurance. They play a game of tag using noodles.
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William Tell Gallop
Students develop the skill of galloping in order to participate in more complex physical activities.
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Volleyball Set Assessment
Young scholars complete a reciprocal assessment of the set used in volleyball.
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Letter Tag
Students play a chasing, fleeing, dodging freeze tag game while practicing identifying words that begin with a specific letters.
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Medieval Games
Learners participate in a theme-based field day base on Medieval games. They integrate the field day activities into an academic study of medieval times.
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Soccer Skills and Technology
Students take digital pictures of their partners performing soccer skills. They incorporate the pictures into a PowerPoint, IMovie or poster presentation.
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Catching Self Assessment
Students perform a number of different ball tossing and catching skills while completing a self-assessment sheet.
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Throwing Underhand and Overhand Peer Assessment
Students create a worksheet at a website showing examples of throwing skills. They practice and assess the skills.
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Polydot Locomotor Tag
Students play a tag type game using locomotor skills as they move across the gym. They hop on one or two feet when they are tagged while waiting to be freed.
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Agility Ladder Challenge
Students rotate to different P.E. stations. They perform a different skill through an agility ladder that is taped to the floor.
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Five Little Pumpkins Rolled Out of Sight
Students demonstrate proper overhand throwing form, tossing their ball towards a cone and trying to knock a mini plastic pumpkin off of the cone.
PE Central
Pedometer Trick or Treat
Young scholars monitor the amount of calories burned with the use of a pedometer. They perform various cardiovascular activities and monitor how many steps it takes to burn enough calories to eat one M&M and other snack foods.
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Twas The Night Before Thanksgiving
Students listen to the book, Twas the Night Before Thanksgiving. They rotate through five motor skills stations, with each station simulating an event from the book.
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Follow the Leader Throw and Catch
Learners perform various throwing and catching activities to music with a partner, with one partner as the leader, and the other copying the movements.
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Spanish Mat Game
Students demonstrate their knowledge of Spanish numbers while using various locomotor movements in a physical education game.
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Fireman
Learners hold onto a pole in the pool that represents a fireman's pole. When they hear the ding, they go down under the water as far as they can blowing bubbles. They "put out" the fire when they have gone all the way down to the end of...
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Hokey Pokey Aerobics
Young scholars participate in the Hokey Pokey dance while demonstrating various aerobic/cardiovascular moves. They check their heart rates before and after the dance.
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Fitness Bowling
Students bowl and their score of downed pins determines a specific exercise, i.e. a score of 5 might be to do 10 jumping jacks. They who roll a spare or a strike can decide the exercise for the group.
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Halloween Stations
Students rotate through 8 stations, each with a Halloween theme. The stations help develop the following skills: rolling a ball, throwing overhand and underhand, eye-hand coordination, and muscle strength.
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Dice Freeze Tag
Learners are each given a dice number and then they play a tag game. When tagged, they must add/subtract the number of the person that tagged them to their number, before re-entering the game.
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THE GRINCH, SANTA, AND THE CHIMNEY SWEEPERS
Young scholars learn aerobic endurance through game play.
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MARVIN K. MOONEY SCOOTER ACTIVITY
Young scholars use scooter boards safely after listening to ways Marvin K. Mooney traveled on a scooter board.
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Happy Easter Hunters
Learners, given equipment, work with partners to try to get the balloon into the hula hoop. After a set number of balloons get into the hula hoop, students may go look for Easter Eggs