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Activity1:33
PhysEdGames

4-Square Volleyball

For Teachers 5th - 8th
Bump, set, spike! Play this twist of 4-square to practice volleyball skills. All you need is four squares connected in all the same corner, and four players. The goal of the game is to be able to get to the king's square by...
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Activity0:49
PhysEdGames

Gingerbread Man Tag

For Students K - 5th
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
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Activity0:48
PhysEdGames

Robot Tag

For Students 1st - 5th
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
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Activity1:20
PhysEdGames

Team Ball Tag

For Students 3rd - 8th
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
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Activity0:59
PhysEdGames

Keeper of the Castle

For Students 2nd - 8th
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of equipment....
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Activity1:14
PhysEdGames

Skunk Tag

For Students 1st - 6th
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
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Activity0:57
PhysEdGames

Pacman

For Students K - 5th
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
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Activity3:08
PhysEdGames

Pizza Tag

For Students 2nd - 5th
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
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Activity3:39
PhysEdGames

Fresher

For Students 3rd - 8th
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
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Activity1:35
PhysEdGames

Hospital Tag

For Students 2nd - 6th
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
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Activity0:36
PhysEdGames

Everybody's It

For Students 1st - 8th
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else. 
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Activity1:04
PhysEdGames

Line Tag

For Students K - 5th
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
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Activity1:25
PhysEdGames

Mat Tag

For Students 2nd - 8th
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to the...
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Activity0:51
PhysEdGames

Scooter Tag

For Students K - 8th
Have the class spread out around the gym while seated on their scooters. Have a few individuals be the taggers signified by a different color scooter or wearing a penny. If classmates get tagged by a tagger, then they must spin around...
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Activity2:04
PhysEdGames

Secret Agent Tag

For Students 2nd - 8th
Have the whole class sit down on the floor with their eyes closed. Pick a few people to be the "bad guys," which are the taggers, and a few people to be the "secret agents," which are the freers, by tapping them once or twice on the...
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Activity2:15
PhysEdGames

Streets and Alleys

For Students 2nd - 8th
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
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Activity0:51
PhysEdGames

Strikeball

For Students K - 8th
Groups form a circle with each person's feet spread shoulder width apart and touching the person's next to them. Drop a ball in the middle of the circle. The object of the game is for players to keep the ball from leaving the circle...
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Activity0:54
PhysEdGames

Commandos

For Students 1st - 8th
First create a starting line and ending line in the gym. After divvying up the class into equal teams, each team lines up in a straight row behind the starting point. Each player is lined up behind the other on their team. When you yell...
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Activity0:48
PhysEdGames

4-Side Warmup

For Students K - 8th
Write four exercises on separate sheets of paper and hang them in the four corners of the gym. Include the name of the exercise and the number of reps for each. Assign class members to each corner. Instruct athletes to complete each...
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Activity1:03
PhysEdGames

Crows and Cranes

For Students 2nd - 8th
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the gym while the...
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Activity1:53
PhysEdGames

Pass and Score Tag

For Students 2nd - 6th
Give two taggers a pool noodle and two freers a foam ball. If runners get tagged, then the freers must free them by throwing the ball to them. The trick is freers can't move when they throw, and runners must catch the ball to be free....
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Activity0:46
PhysEdGames

The Video Camera Game

For Teachers K - 5th
Implement a fun game at the start of your next physical education class to warm-up the class' bodies. Call out video-editing terms to signal a particular tasks such as walking, running, jumping and more!   
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Activity0:45
PhysEdGames

Mental Math Warm-Up

For Students 1st - 8th
Use a simple warm-up that has pupils solving math equations to determine the number of reps for a certain exercise. Learners use mental math to solve basic equations. Next, they must do the same number reps of whatever exercise you...
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Activity1:13
PhysEdGames

Hit and Run

For Students 1st - 8th
After partnering up each person, give the pair a ball. One person gets the ball first, while the other person runs around. The person with the ball tries to chase down their partner and hit them with the ball. Then, the roles reverse....