Illustrative Mathematics
Return to Fred's Fun Factory (with 50 Cents)
The penny arcade gets the statistics treatment in this fun probability investigation. A non-standard game of chance is described and then the class is set loose to find missing probabilities, determine common outcomes, and evaluate...
Illustrative Mathematics
Fred's Fun Factory
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
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M&M Science and Math
A series of math and science activities feature M&M's® as manipulatives to help kids work through equations. The resource includes exercises on finding averages, percent of compositions, moles in chemical reactions, genotypes and...
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Charity Fair
What is the probability of picking the same color ball out of three identical barrels? If you wanted to design a game that made money, how could you structure a game and what would you charge for each chance? How much should you pay a...
Curated OER
Fred's Fun Factory
Round and round and round she goes. Where she stops, nobody knows. This activity uses a common arcade game of chance, the spinning wheel, as a platform for computing expected values, interpreting results, and applying this knowledge to...
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Game of Fifty
In this statistics worksheet, students play a game of fifty. The object of the game is to reach fifty before anyone else. This is fun game to review addition and odd and even numbers.
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Probability Activity
Learners differentiate between theoretical and experimental probability. In this probability activity, students create a puzzle and calculate the probability of an event occurring. They use problems dealing real life scenarios.
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The Monty Hall Problem
Learners define and differentiate between experimental and theoretical probability. In this statistic lesson, students play the game "Monty Hall" and use probability to come up with the best strategies to play the game.
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Four Corner Fun: A Review Game
Twelfth graders practice academic skills by answering multiple choice questions. They role-play as fibbers or players and respond to questions accordingly, going to the A,B,C, or D corners of the classsroom. Fibbers can go to any corner.