Nemours KidsHealth
Fast Break!: Grades K-2
Before a test or quiz, warm up the brain and body with two minutes of exercise. Browse seven cards that showcase a different exercise. Each card provides a picture and a written description.
PBS
Take It in Stride
One step at a time, pupils practice their measurement techniques as they analyze their stride length. They design their own procedures for measuring and relate their stride measurements to the distance traveled by making calculations.
Nemours KidsHealth
Screen Time: Grades 6-8
How much screen time is too much screen time? Even before COVID, tweens were spending hours watching TV, playing video games, and connecting with their friends by smartphone and computers. Two activities from Kids Health get young...
Nemours KidsHealth
Safe and Healthy Summer: Grades 6-8
The pull to sloth can be strong in the summer. The couch and the beach beckon, but the lazy days also provide the opportunity to practice healthy habits. Two activities urge tweens to try something new. First, they research healthy items...
Nemours KidsHealth
Fitness: Grades 6-8
Middle schoolers will get a kick out of a activity that asks them to first design a proposal for a kickboxing routine for Kickin' Kelly's new DVD. A second activity has them explaining the fitness routine they will follow to prepare to...
Nemours KidsHealth
Fitness: Grades 9-12
Get off the couch, potato! Fitness is the focus of a resource that offers two engaging activities. The first has class members design a 5-day, 60-minute exercise session program for reluctant teens. The second activity asks teams to...
US Department of Veterans Affairs
Sample Flexibility Plan for Beginners
Boost flexibility with a set of stretches designed for beginners. Pictures and descriptions guide readers through a variety of stretches while standing, sitting, and lying on the floor.
PhysEdGames
Sleep Tag
Zombies? No, just sleepwalking taggers. After splitting the gym into two sides, pick two people to be the taggers and two people to be the magic fairies. As taggers tag people on the daytime side, they must "fall asleep" on the nighttime...
Curated OER
Healthy Body Image: A Lesson Plan for High School Students
How does your class view themselves? High schoolers explore body image through a series of four activities. Groups collaborate to examine the changes we experience as a part of growing up, how the media influences body image, and healthy...
S&S Worldwide
Fitness Challenge
Don't be a couch potato! Get up and moving with a February 2018 calendar that suggests daily exercises that will get your feet walking and your heart pumping. There's even a special challenge for Super Bowl Sunday.
PhysEdGames
Capture The Ball
Play this fun twist on capture the flag with your class! After setting up the equipment, divide the class into two equal teams, and choose one person to be a guard on each team. The guard is the only person on either team allowed to...
PhysEdGames
Dinosaur Prowl
Prowl like a dinosaur! Choose several students to be the dinosaurs. The dinosaurs with dodge balls are the taggers, and the Triceratops on the scooters are the freers. As the other players are tagged with balls, the Triceratops scoot...
PhysEdGames
Dead Ant Tag
Tag, you're a dead ant! Players run around the playing area and runs from the taggers. If a player gets tagged, then they must lay on the ground with their arms and legs in the air. To get back into the game, four people must touch the...
PhysEdGames
CandyCane Tag
Choose a tagger. The rest of the class runs around the gym. If a runner is tagged, they must freeze and stand in the shape of a candy cane. To get back into the game, another runner must run underneath the arch of the candy cane.
PhysEdGames
Gingerbread Man Tag
After choosing a chef, aka the tagger, have the rest of the class lay out on the previously set up exercise mats. These players are the gingerbread men. Players run to another mat on the chef's command, aiming not to get tagged. If a...
PhysEdGames
Santa Tag
Choose a class member to be the Santa. Everyone else is a reindeer and spreads out around the gym. Santa's objective for the game is to tag the others so he can round up his reindeer. When a reindeer is tagged, they must step out of the...
PhysEdGames
Robot Tag
Assign a few players to be "bad robots," and the rest of the class is "good robots." Place three Hula hoops in the middle of the gym to represent the 10-second "charging station," or safe area. Set up a cone square on one end of the gym....
PhysEdGames
Team Ball Tag
Divvy the class into equal teams and give each team a set of the same colored pinnies. Have players spread out around the gym and give each player a ball. The object of the game is to tag another team player with the ball. When a player...
PhysEdGames
Keeper of the Castle
Set up four Hula Hoops in each corner of the gym that will be used as a base for each team. Use the center circle of the gym as the "castle" with a bunch of "treasure" in it. The treasure consists of a variety of pieces of equipment....
PhysEdGames
Skunk Tag
Choose two taggers to be the "skunks." Set up five hula hoops in the gym; one in each corner and one in the middle. The hoops in the corners are the safe zones for the players while the middle hoop is the skunk's home. The skunks start...
PhysEdGames
Pacman
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
PhysEdGames
Space Invaders
Split the class into two groups—the meteors and the satellites—with the majority of the class being satellites. The inner circle in the gym is "inner space" while the court around it is "outer space." When satellites are in inner space...
PhysEdGames
Pizza Tag
Who said pizza and tag don't go together? Assign one person as the "chef" to be the tagger and to stand in the middle of the gym. Divvy the rest of the class into three equal groups of "toppings" (ex: cheese, pepperoni, onion). Have all...
PhysEdGames
Fresher
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...