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Fair Game?
Students evaluate possible gender stereotypes perpetuated by computer games, particularly those designed for girls. They design a prototype for a gender bias-free computer game that would appeal to both males and females.
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Macbethan Art
Students review and reproduce an article of Elizabethan styled clothing as a part of an analysis of Shakespeare's Macbeth.  In this Elizabethan art lesson plan, students discuss the fashion of the Elizabethan era and research it...
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Classroom Heart Rates
Students check and record heart-rates of other classmates. They compare and design questions to explain the differences in their findings. Possible explanations might include: the effects of culture, lifestyles, age and gender on heart...
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Probability Fun
First graders use probability terminology to describe all possible outcomes of certain events. In this probability lesson, 1st graders use counters to create a pretend "purse" of objects. Students create their own probability...
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6 C's of Motivation
Young scholars get involved in a Project-Based Learning instructional design model as they enter a problem-solving learning journey. They get to personalize their learning experience from the beginning by making choices. Students set up...
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Spending
Students participate in a instructional activity that illustrates the concept of spending and how it effects the economy. Technology is integrated in this study with the use of a computer simulation of a pinball game that shows how fast...
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Kid Garden Math
Students design a geometric garden. Shapes to be included are squares, triangles, and hexagons. After reading a book together about shapes, students get to use construction paper to cut out and design their own shape garden.
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Getting it Right!
Students investigate error. As shown in earlier activities from navigation lessons 1 through 3, without an understanding of how errors can affect position, one cannot navigate well. Students explore how computers can help in navigation....
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All About Me
Students produce a slide show documentary designed to help them recognize their individuality, respect each other's differences, and discover what makes them unique. They examine the concept of digital portfolios. It is designed to...
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Geometry Shapes Playground Safety
High schoolers create a new playground design to present to elementary students during Playground safety week.  They review basic geometry to use in observing and recording the equipment on a local playground.  They research playground...
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Digital Images: From Satellites To The Internet
Learners examine digital images and how satellites orbiting Earth send information and pictures to Earth over the Internet. They use a digital camera to put pictures on a computer and decode a satellite image from space.
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Creating a Business
Young scholars choose an imaginary business and design a logo for it. They make business cards and a brochure that details their business.
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First Steps Toward Source Citation: Author Research
Students, in pairs, research a prominent author and design a presentation poster for the rest of the class. They complete a Works Cited page for their presentation, as well.
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E-mail-based Lessons
Pupils practice using computers. They use the Internet to practice surfing the web and finding information. They also practice writing emails and journal entries.
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The Android Factory
Students explore the idea that primitive virtual 3D objects can be reshaped to infinitely original combinations using additive and subtractive methods. They create 3-D objects with a computer which necessitates a cooperation of...
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What Is Your Explanation for the Evidence?
Students encounter an interactive computer program activity designed as a diagnostic of student beliefs related to the theory of evolution. Students process the Hypercard cascades structured around a set of biological topics related to...
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Growing Up Online
Ninth graders participate in an activity as a web designer.  In this technology lesson plan, 9th graders explore how the choices made by web designers affect how people use a site.  Students analyze effective and ineffective...
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Graphing Our Favorites
Second graders use a computer program to follow directions and graph their favorite things into a bar graph. For this graphing lesson plan, 2nd graders have 30 choices of favorite things to graph.
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PowerPoint Project for Creating a New Business
Students create a mock new business for which they design a PowerPoint presentation. They include company information, financial statements, graphs, advertising and management promotion pages in the final presentation.
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Geometric Art In Our World
Students explore ways art and math can be blended together in world around them. They recognizes geometric shapes and designs in artwork, and create their own artwork blending the two concepts.
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Atlantic Canada Report
Ninth graders  create a report that will show an in-depth knowledge of the various geographical and climatic features of Atlantic Canada. They produce various items, on paper and using the computer, to demonstrate knowledge of outcomes,...
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Survival in the Land of Batzilla
Students experience a guided inquiry into the workings of an ultrasonic motion detector. They are led to study something they cannot see, hear, feel or taste. Students design strategies to avoid becoming prey of the predatory "Batzilla."
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Oceanography Multimedia Projects
Students examine marine life. In this oceanography lesson, students design a multimedia project using PowerPoint or HyperStudio that encompasses research that they do on ocean ecosystems.
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Planet Research and Brochure
Fourth graders design a brochure based on the planet that they researched. In this planets lesson plan, 4th graders include the data, important facts, and completed as a team.
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