Curated OER
Concrete for Kids
Although preparation-intensive, this would be an unforgettable experience in materials engineering. Stimulate learners' curiosity with a slide show and then introduce them to the components of concrete. Small groups mix and pour concrete...
Teach Engineering
Hydrogen-Oxygen Reaction Lab
High schoolers conduct an experiment using the reaction of hydrogen and oxygen. After pairs balance the chemical equation for making water, they mix different ratios of hydrogen and oxygen in a chemical reaction. Classmates...
Teach Engineering
Penny Perfect Properties (Solid-Liquid Interations)
I can get more water to stay on a penny than you can! Collaborative pairs determine the volume of liquids that can be contained on the surface of copper pennies and plastic coins. The pairs analyze their results using graphs and go on to...
ARKive
Invasive Species
Learn about how invasive species and introduced species impact the environment around them with a presentation and lesson plan. After viewing the presentation, learners go to the library and computer lab to look up various species and...
NASA
Project X-51
In a nose-cone to nose-cone competition, which rocket will prevail? Teams form rocket companies to design and build a rocket while competing against other teams in an economic challenge. The team that comes up with the best benefit/cost...
Computer Science Unplugged
The Muddy City—Minimal Spanning Trees
What is the most efficient way to ensure everyone is connected? Individual pupils determine the least expensive route to pave roads in a fictional city. In doing so, they learn to find the minimal spanning tree for the situation. They...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into...
Davis School District
Computer Parts
What is inside a computer? Give your budding computer scientists a learning exercise that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and...
Drexel University
Learning Roomba Module 4: Sensors and Actuators
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.
PBS
Invisible Force
Investigate invisible forces. Young engineers design a setup that changes the direction of a steel ball using a magnetic force. The purpose of the setup is to model the gravitational pull of spacecraft by planetary bodies.
Tech Museum of Innovation
Ant-Man Saves the Day
Provide Ant-Man with a flying device to aid in fighting crime. The first installment of a five-part unit has learners designing and building a flying device for Ant-Man. They write a narrative essay describing the engineering process...
Texas Education Agency (TEA)
Roman Architecture
Design an office fit for the gods. Individuals view a PowerPoint presentation on Roman architecture, its key elements, and famous structures. In groups, they design an office building incorporating the elements of Roman architecture.
DiscoverE
Rubber Band Rovers
Get your learners interested in space exploration. Groups design space rovers using design software and then build prototypes of their designs. The farther the rovers can travel, the better. The catch? The rovers must be powered by...
DiscoverE
Build a Plankton Net
Give household materials new life by turning them into a plankton net. Scholars design and build a net to collect and filter plankton from water. They test out their creations by using glitter to represent plankton. The nets need to...
DiscoverE
Launch It
Launch pupil interest in rockets. Scholars build rockets out of straws and balloons to learn about Newton's Third Law of Motion. Their task is to hit a target five feet away. It's not as easy as it seems!
DiscoverE
Designing Highway Interchanges
How do engineers determine the most efficient highway designs? Introduce young scientists to the world of topology, the branch of mathematics that examines how things are connected. Teams use model highways to create the most...
DiscoverE
Windy City Tower
Your class will be blown away when they build their own city tower structure! Engineering scholars partner up to plan, build, and test their own paper towers. As they build, they gain valuable design skills, learn about wind tunnel...
DiscoverE
Laser Challenge
Help your class become laser focused on the connection between sound and light. Scholars set up mirrors to bend and direct lasers that are connected to a music source. Music should start playing when the laser hits the photoresistor.
DiscoverE
Heart Valve Replacement
Put your heart into it. Scholars design and build replacements for mitral heart valves. Obviously, they can't test their creations on a real heart, so a box with marbles (to represent blood cells) will suffice.
DiscoverE
Build an Earthquake-Resistant Structure
Future engineers design and build structures out of toothpicks and marshmallows. They then make sure the structures can withstand an earthquake simulator!
DiscoverE
Build a Better Boomerang
This isn't the boomerang you're used to. Scholars first see how a commercial boomerang works. They then cut out a four-wing boomerang and test its flight to compare it to that of the commercial boomerang.
DiscoverE
Slinky® Science
Toys are great for learning about physics. Scholars use Slinky® toys to study Newton's laws of motion and types of energy. After a little play, they then model longitudinal and transverse waves with the Slinky® toys.
DiscoverE
Kinetic Sculpture
Let your creativity run wild. Scholars build a sculpture out of basic materials. These sculptures must be able to move in the wind (from an electric fan). However, they must also withstand the wind enough to not fall over—it's quite the...
PBS
Helping Hand
Reach out and grab something. Given the task of picking up objects at least two feet away, pupils design and build a grabber. The last activity in a series of five challenges requires learners to use information about fulcrums and levers.