Interactive
Khan Academy

Challenge: Number Analyzer

For Students 6th - Higher Ed
The JavaScript program you create will answer a simple question about a number. Is it positive, negative, or zero? Create a Boolean expression and use conditional if statements to test the value and then print the...
Interactive
Khan Academy

Challenge: Your First Button

For Students 6th - Higher Ed
Practice using conditional if statements, Boolean expressions, and Boolean operators by programming a user-selected button. This activity guides by using a small program that needs some modifications to work correctly. 
Interactive
Khan Academy

Challenge: Bouncy Ball

For Students 6th - Higher Ed
Create your own bouncing ball program with this guided activity. Java Script code that sends a ball down the screen is provided. The task is to fix the code to make it bounce up when it hits the bottom of the screen and then down again...
Interactive
Khan Academy

Challenge: Smarter Button

For Students 6th - Higher Ed
Now, challenge your knowledge of Boolean operators even further with this JavaScript program to create a button that changes color after being pressed. This activity is the second in a series and would made a good follow up to the first...
Interactive
Khan Academy

Challenge: Your First Painting App

For Students 6th - Higher Ed
Ever wonder how those neat painting applications work? Completing this coding activity will give you some insight. First, starting with a simple function that draws a small circle as the mouse moves around the screen, adjust the function...
Interactive
Khan Academy

Project: Magic 8-Ball

For Students 6th - Higher Ed
Your student programmers will enjoy creating their own Magic 8-ball in this JavaScript activity. This a great opportunity to practice using if and else statements based on randomly generated numbers. What will you ask the 8-ball? 
Interactive
Khan Academy

Challenge: Flashy Flash Card

For Students 6th - Higher Ed
Create your own flash card in this JavaScript coding activity. Modify the given code so that the answer is revealed when the mouse is pressed. Provides good practice of conditional if-else statements.
Activity
Beauty and Joy of Computing

Unsolvable and Undecidable Problems

For Teachers 9th - 12th
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing...
Activity
Curated OER

Periodic Table of Fun

For Teachers 9th - 12th
Are you looking to put the fun back in the fundamentals of chemistry? Why not have groups create their own periodic tables of something (animals, food, music groups, etc.) practicing the organizational strategies used in the periodic...
Activity
TeachEngineering

Teach Engineering: Maze Challenge

For Teachers 3rd - 8th
As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. student groups apply that logic to program LEGO MINDSTORMS NXT robots to navigate through a maze, first with no sensors, and...
Activity
TeachEngineering

Teach Engineering: Line Follower Challenge

For Teachers 4th - 8th
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots work, and...
Activity
TeachEngineering

Teach Engineering: That's Hot! Robot Brain Programming

For Teachers 5th - 8th
With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to...
Activity
TeachEngineering

Teach Engineering: Music by Touch

For Teachers 4th - 8th
Through a hands-on design challenge involving LEGO MINDSTORMS NXT robots, students learn programming skills and logic design as they program robot computers to play sounds and rotate a wheel when a touch sensor is pressed, and then...
Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...
Activity
TeachEngineering

Teach Engineering: Python Script Analysis

For Teachers 11th - 12th
Working in small groups, students complete and run functioning Python codes.This requires students to understand the logic employed, and then they must make modifications to the code in order to find the slopes of tangents to a variety...
Activity
Other

Motif Plays Backgammon: A Game of Strategy

For Students 9th - 10th
A very challenging game of strategy and skill from Backgammon Galore. The student plays backgammon against a computer program. Included is a page on instructions so the student can learn the game.
Activity
TeachEngineering

Teach Engineering: Flow Charting App Inventor Tutorials

For Teachers 7th - 9th
Students design and create flow charts for the MIT App Inventor tutorials in this computer science activity about program analysis. In program analysis, which is based on determining the behavior of computer programs, flow charts are an...
Activity
TeachEngineering

Teach Engineering: Understanding Communication With a Robot

For Teachers 4th - 8th
Student pairs first act out the instructions a robot is given with one person providing instructions and the other person following the instructions. This activity helps students understand how a robot is programmed and with what type of...