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Lesson Plan
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The New York Times

Collateral Damage? Researching a Connection Between Video Games and Violence

For Teachers 7th - 12th Standards
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
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Lesson Plan
Curated OER

Video Game Violence: Explore Possible Impacts

For Teachers 7th - 9th
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
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Activity
Newspaper Association of America

Game On: Constitution Activities for Elementary through High School

For Teachers K - 12th Standards
Who would've guessed that a document written over 200 years ago would still have a lot to teach us today? A set of folder games incorporates parts of a newspaper to teach about the Constitution and how it still applies to life today. The...
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Lesson Plan
Media Smarts

Violence and Video Games

For Teachers 7th - 9th
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
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App
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Happy Moose Apps

Bitsboard - Education, Games, and Flashcards for Learning Reading, Spelling, and more

For Students K - 8th
Learn everything from sight words to French vocabulary with this versatile study app. While the material that comes pre-loaded on the app is mostly based on learning how to read and spell, the app has the potential to be useful for any...
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Lesson Plan
Anti-Defamation League

Don't Let Hate Ruin the Fun: Youth and Online Games

For Teachers 6th - 12th Standards
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
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PPT
Curated OER

Jeopardy Game Template

For Teachers Pre-K - 12th
Oh Boy! What you have found is not just another Jeopardy game, but a template you can use to create your own. Just imagine 25 students racing to provide the question for the answer, Manifest Destiny. Complete instructions for creating a...
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Learning
Federal Trade Commission

Admongo Game

For Students 5th - 6th
Commercials, billboards, magazines ... advertisements are everywhere! Who is responsible for them, and what is their purpose? Players create avatars and progress through a game, earning points by passing levels and solving challenges....
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Interactive
iCivics

LawCraft

For Students 6th - 12th Standards
What's it like to be a senator or member of the House of Representatives? Using a video game simulation, learners discover what it is like to craft and pass legislation from its idea through conference committee. Pop ups and annotation...
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Lesson Plan
Media Smarts

First Person

For Teachers 9th - 12th
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
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Interactive
PBS

NOVA Cybersecurity Lab Game

For Students 6th - 12th
It's important to protect yourself online. An online game has pupils imagine themselves as cybersecurity specialists at a social networking company. They learn about ways to protect data online through a series of challenges.
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Lesson Plan
Curated OER

Go for the Gold!

For Teachers 5th - 12th
The options are vast with this Ancient Greece and Olympics research project! Using Scholastic online resources, historians have interactive and educational supports to guide them through researching and writing about the 2004 Olympics in...
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Lesson Plan
Curated OER

Diversity in Media: Looking Critically at What We See

For Teachers 8th - Higher Ed
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
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Interactive
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2
iCivics

Responsibility Launcher

For Students 6th - 12th Standards
So how would pupils solve a town's problems? Using a video game, scholars tell residents of a town how to solve their problems by taking steps such as going back to school, voting, or serving in the military. As they make good choices,...
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Lesson Plan
EngageNY

Paraphrasing and Evaluating Sources: “Gaming Can Make a Better World”

For Teachers 7th Standards
Explore how gaming might make the world a better place. To dissect the statement, scholars watch video clips about the benefits of video games. While listening, pupils make notes in their researcher's notebooks, attempting to discern the...
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Unit Plan
Saskatchewan Elocution and Debate Association

Debate Games and Activities Guide

For Teachers 6th - 12th
A must-have resource for classes that engage in debate, this packet contains 20 detailed plans for debate games and activities. Everything from how to select evidence to support a position, to structuring a debate on which candy bar is...
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Learning
Norton Life Lock

Digital Citizenship Jeopardy

For Students 9th - 12th
Fake News & Clickbait, Privacy, Tech & the Internet, Cyberbullying, and Ethics & Netiquette are the categories in a Jeopardy game that tests the class's knowledge of Digital Citizenship.
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Interactive
iCivics

Sortify: U.S. Citizenship

For Students 6th - 12th Standards
What is the difference between a right and a responsibility? Scholars consider the question while sorting characteristics of citizenship into buckets using a video game. After playing, class members see how effectively they sorted the...
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Interactive
iCivics

Executive Command

For Students 6th - 12th Standards
What is it like to be the commander in chief? Learners find out using an engaging video game simulation. As they juggle diplomacy and bills sent from Congress, they make choices to push forward an agenda on issues they think are important. 
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Lesson Plan
Newseum

News Confusion: What Is News?

For Teachers 4th - 8th
Use headlines to help your learners understand what news is. First, present a list of categories to your class. Then instruct small groups to play a game in which they sort headlines into the categories. Discuss the result and examine...
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Lesson Plan
Curated OER

Dewey Decimal Game

For Teachers 3rd - 6th
Engage all the upper elementary classes in your school in a game to learn Dewey Decimal Classification. On 5 or 6 consecutive visits to the library, teams from each class learn how the system works, locate books in each category, and...
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Worksheet
Curated OER

Top 10 Games of 2007

For Students 7th - 10th
In this top ten games of 2007 worksheet, students review each game and its genre and then answer four discussion questions, complete a writing task and then write an outline for a computer game story with a script.
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Interactive
iCivics

Supreme Decision

For Students 6th - 12th Standards
Is the right to wear a band t-shirt included in our freedom of speech? Budding historians consider the question by using a video game. After a brief animated video, users drop in and listen to Supreme Court justices as they debate the...
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Lesson Plan
EngageNY

Finding Relevant Information and Asking Research Questions: The Benefits of Video Games

For Teachers 7th Standards
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...

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