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Time Flies When Math Is Fun
Third graders pracdtice telling time with a demonstration clock.
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Roll Seven!
Roll Seven is a fun and engaging dice game that encourages the use of mental math.
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An Innovative Book Report Idea for "Island of the Blue Dolphins"
Students can create a board game to show their understanding of the book "Island of the Blue Dolphins" by Scott O'Dell.
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Critical Thinking Problems
Young mathematicians practice their reasoning as well as adding and subtracting skills with this worksheet that includes five simple word problems about birthdays. Learners are give pictures of birthday cakes and based on the number of...
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Calico Watercolor Cats
A fun art project, this lesson plan incorporates math and listening skills as young artists play with a new painting technique. First the teacher models how to draw a cat using shapes, an oval for the body, triangles for the ears and so...
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Multiplication Bingo
Students review and reinforce multiplication facts using a bingo game.
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Coordinates
Fifth graders explore a plotting on a coordinate plane. Using a specified website, they play a "Maze Game" where they navigate a robot through a minefield. As students work through the problems, the rigor of the problems increase. ...
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Multiplication by 0.1, 0.01, and 0.001
Sixth graders play the game 'Powerama 6M,' where they multiply whole numbers by 0.1, 0.001, and 0.001. They go to the Mathfrog website and select 'Powerama 6M'. Students input an answer and then select the check answer button. If an...
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Single Operations with Whole Numbers
Sixth graders play the game ArithmAttack, they complete as many single operations as possible in 60 seconds. They go to the Mathfrog website and select ArithmAttack. Students select their high number as 12 and their low number as 0. They...
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Multiplication
Sixth graders play the game "MultipliACTION," where they use a standard algorithm to multiply numbers. They use the website Mathfrog and select "MultipliACTION." Students fill in the answer boxes, from right to left, top to bottom, or...
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Percents
Sixth graders, while in the computer lab, participate in the game Mission Magnetite where they utilize percents and fractions to stop Hacker from dropping magnetite on Motherboard Central. They follow the instructions precisely as they...
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Ratios, Fractions, Percents And Decimals
Sixth graders, while in the computer lab, participate in the game, Practicing Ratios, where they must calculate one missing term of a ratio. They complete all the puzzles, view their scores and then complete a paper copy of the follow-up...
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Units Of Time
In this units of time worksheet, pupils cut out ten strips of time and then match up the strips of time to their actual times.
NEST Family Learning
Thomas Edison: Resource and Activity Book
What other inventions was Thomas Edison responsible for besides the telegraph and lightbulb? Incorporate a set of worksheets into your study of Edison and other inventors. The 48-page packet includes all types of activities from word...
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Fairy Tales Unit Ideas
Students listen to children's fairy tales and watch them on a video. Afterward, they list the heroes from each story. Students write a short paragraph about a typical day for the hero. Students dress up like their character and give a...
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Telling The Time
In this time worksheet, students tell what time is shown on twelve analog clocks. Students write sentences telling what time is on the clocks.
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Hop to It
First graders play a game of hopscotch, but hop to the answer of the addition or subtraction fact the teacher calls out.
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Can You Find Me?
Fourth graders participate in a parachute math game. They run under the parachute after it has been lifted, looking for a card that has an equivalent fraction or decimal on it to match the one they were given by the teacher.
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Roll `Em!
First graders engage in using base ten blocks and dice for a fun engaging math lesson. They use a worksheet imbedded in this lesson as the game board to help them play this math game.
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Covering Spaces
Third graders become more familiar with various geometric shapes by completing the games and activities in this lesson. They keep track of the number of each shape they use in each of the three ways.
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Drawing Conclusions
Students play a probability game, then design and complete a probability problem concerning changing odds.
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"Timed" Escape
Third graders play a version of multiplication tag. The teacher calls out both correct and incorrect multiplication problems. If correct, they try to run to the other side without being tagged by students in the middle.
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Jumping Multiples
Fourth graders practice their multiplication facts by using jump ropes and incorporating math into physical education. They use their jump ropes to jump the product of the multiples that the teacher calls out.