CK-12 Foundation
Function Rules for Input-Output Tables: Whats My Rule?
What's the rule that makes it true? A virtual function machine generates output values as learners submit the input values. Their job is to analyze the inputs and outputs for a pattern and write a function rule.
CK-12 Foundation
Function Rules for Input-Output Tables: Soda Sugar Function Table
Examine the relationship between the input and output variables in a table of values. As learners build an input-output table using online manipulatives, they begin to identify patterns. They answer questions about these patterns...
CK-12 Foundation
Function Rules for Input-Output Tables: Tickets at an Arcade
This is the ticket to learning about function rules! Using online manipulatives, scholars build a table of values and then answer questions about the related function. They examine the relationship between the input and output values and...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 2
Model function operations using a function machine. An interactive lesson has learners determine the patterns of a double function machine. They use the patterns to write functions and make connections between the inputs and outputs.
Curated OER
Computers, Input or Output
In this computers activity, students examine the parts of a computer and differentiate between the devices that provide input or output.
CK-12 Foundation
Input-Output Tables for Function Rules
How does changing a graph affect the function? Learners watch the changing input-output table as they adjust the location of the line graph. Questions prompt them to complete a table of values and determine the function rule.
CK-12 Foundation
Input-Output Tables for Function Rules
Make the abstract a bit more concrete with an interactive that asks learners to slide an input value through a function to determine the output. Changing the slope and y-intercept allows them to see the how the output values change.
Curated OER
Input Devices
Eleventh graders recall and identify what terms mean. They give an example of one of the term's hardware components. Students are taught how Input and Output devices work. They recognize acutual component in the computer as they are...
CK-12 Foundation
Function Rules for Input-Output Tables: Function Machine 1
Challenge your classes to find the pattern of a double function machine. After recording the outputs of both machines, learners identify the pattern and the corresponding function. Both patterns involve adding/subtracting a constant.
Curated OER
Latch Circuits
In this circuit instructional activity students complete a series of short answer questions using circuit diagrams to show the input and output of different switches.
Curated OER
Identify and Label Different Types of Angles
Students identify and label acute, obtuse, and right angles within a picture. Using Kid Pix software and digital photos, they manipulate, identify, and label the angles and describe the angles to a classmate.
Virginia Department of Education
Independent and Dependent Variables
Investigate the relationship between independent and dependent variables. Individuals begin by identifying independent and dependent variables from different problem situations. Then, using specific guidelines, they create posters...
Curated OER
Designing And Filming Commercials
Students design and film commercials using digital video cameras and the computer program iMovie in this exciting lesson plan provided by the Florida Center for Instructional Technology.
CK-12 Foundation
Find Imaginary Solutions: Imaginary Zeros
The resource is the real deal. Individuals investigate the imaginary zeros of f(x) = x^2 + 1. They accomplish this task by using an interactive that shows input values x = a + bi and output values x^2 + 1 on a complex plane.
Curated OER
Memory Devices
In this electrical learning exercise, learners design and build a circuit board to grasp the understanding of various electronic memory devices before answering a series of 18 open-ended questions that include analyzing schematics....
Curated OER
6.1 Computing Components
Students define computer terms such as hardware, software, input and output devices, central processing unit, etc. in their own words, and relate terms to computer system they are using.
Curated OER
Exploring the Desktop, Start Menu, And Programs Menu
Students study commands to navigate the desktop, enter the start menu, and enter and exit the programs menu.
Curated OER
Conventional Transistor Overview and Special Transistors
In this electrical circuit worksheet, students develop an understanding of micro-controllers and then answer a series of 13 open-ended questions about transistors that include analyzing schematics. This worksheet is printable and the...
Curated OER
Mean, Median and Mode
Students explore websites and the included PowerPoint presentation to gain a better understanding of mean, median and mode. A weather worksheet is included for in-class work and assessment.
Curated OER
Pounds and Ounces: It's All About Weight
First graders explore number sense by participating in a measurement estimation activity. In this weight lesson, 1st graders discuss the differences between measurement units, both English and Metric. Students examine a loaf of bread to...
T. Smith Publishing
Computer Basics for Kids Worksheet
This informational reading worksheet can be used in your literacy or computer class. Students learn the basic components of computers then test their knowledge with multiple choice and fill-in-the-blank questions.
Curated OER
Simple Machines and Mechanical Advantage
In this machines worksheet, students review the six simple machines and how to calculate mechanical advantage. Students complete 8 matching, 16 fill in the blank, and 6 problems to solve.
Curated OER
Computers: Inside & Out-Outer Hardware Input/Output Worksheet
For this computer hardware instructional activity, learners read a brief paragraph about the differences between computer output and input devices, then write input or output next to a list of 11 computer components.
Curated OER
Getting Started With Rhino
Students draw and print two-dimensional objects, by accessing commands and short cuts and options. They customize their modeling environment, create basic graphic objects - lines, circles, arcs, curves, solids, and surfaces, and draw...