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Purdue University
Simple Machines – Dog Gone It!
How can people use simple machines to solve real-world STEM problems? Learn about simple machines using a hands-on, project-based learning activity. First, pupils investigate and evaluate simple machines. Then, they receive a task that...
Curated OER
Landscape Garden Makeover
A project-based learning plan focuses on landscapes in the community. After identifying problems, such as dead trees or misplaced automatic sprinklers, learners design solutions, contact local organizations to fix the problems, and do...
Teach Engineering
Service-Based Engineering Design Project
Do some good for the community while learning about engineering. Groups complete a service-based engineering design project over the course of five weeks. The resource provides guidance on how to conduct the project and help pupils get...
SurfScore
Kodable
Prepare young scholars for life in the twenty-first century with this introduction to computer coding formatted as a fun problem solving game, this resource is a great way to develop children's sequential thinking...
Institute of Electrical and Electronics Engineers
A Century of Plastics
After reading about polymer materials, engineer trainees examine how plastics have been integrated into everyday products. In groups, they compile a list of products made entirely without plastics and then, as a closing activity, try to...
Agriculture in the Classroom
"Steer" Toward STEM: Careers in Animal Agriculture
Think like an engineer and an agricultural scientist over the course of 12 lessons in a STEM based unit. Young scientists take on the roles of animal physiologists, animal geneticists, agricultural engineers, animal nutritionists,...
Teach Engineering
Basically Acidic Ink
If you don't want to drink red cabbage juice, here's another use for it—a decoder! Using vinegar and ammonia-based window cleaning liquids as invisible inks, scholars create designs in the second lesson of the series. Red cabbage juice...
Institute of Electrical and Electronics Engineers
Biomimicry in Engineering
Take a look with your class at how nature supplies inspiration to engineers. In cooperative groups, youngsters research biomimicry and then develop a system that would help support people living on the moon. Each team also considers...
Teach Engineering
Storing Android Accelerometer Data: App Design
There's an app for that! Pupils learn to build an app that will store data on an Android. The lesson introduces class members to the tiny database, TinyDB, for Android devices. A video tutorial provides an example that uses the...
Discovery Education
Ahead of the Game
According to the movie Wildcats, "It's the sport of kings, better than diamond rings, football!" It is also, however, the sport of severe concussions and ongoing blows to the head. In order to keep our Seahawks soaring and Broncos...
Teach Engineering
Common and Natural Logarithms and Solving Equations
Log some practice with logarithms. A PowerPoint presentation provides a tutorial on the change of base formula involving natural logarithms and solving exponential equations with logarithms in the fourth installment of a seven-part...
Curated OER
Using Technology in Science
You can spice up your science content by incorporating technology into your lesson plans.
Curated OER
Forces of Flight - Lift
Learners design and test paper airplanes to understand the concept of lift and how it affects flight. This technology-based Science lesson is excellent for use with upper-elementary and middle-level learners and uses spreadsheet software...
Teach Engineering
Projectile Magic
What do the movies October Key and Harry Potter and the Sorcerer's Stone have in common? The fourth installment of a five-part module presents equations regarding projectile motion and how to rearrange them. Scholars view video clips...
Teach Engineering
Magical Motion
Make solutions to projectile motion problems magically appear using equations. Pupils watch a clip from a Harry Potter movie and find the length of time it takes for a remembrall to fall into Harry's hands. They use a projectile motion...
Mascil Project
Building a Safe Staircase
Climb up the staircase of engineering knowledge. After watching a video of a carpenter measuring out steps for a set of stairs, pupils learn about the terminology and regulations involving stairs. They see how to use a rule of thumb when...
Teach Engineering
Designing Bridges
Introduces your class to the types of loads experienced by a bridge. Groups calculate the ultimate load combinations to determine the maximum load requirement. Using this information, builders then determine the amount of material...
Smithsonian Institution
What's the Code? Coding Robot Movements Using Sound
Tap into the desire to learn about computer codes. Pupils apply the Tap Code and the Polybius Square to send secret codes using sound. They design a code that tells a robot what movements to make and then test out their code using one of...
Code.org
Text Compression
The second lesson in a unit of 15 introduces pupils to text compression. The class begins with discussing how they already use text compression when sending text messages. Pairs learn more about the subject as they work to compress a...
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
NASA
Rain Gauge Activity
Complete teacher narrative and presentation slides for teaching about Earth's water make up the bulk of this lesson. Embedded within the slide show, you will find videos about the water cycle, keeping track of the limited supply of fresh...
Teach Engineering
Incoming Asteroid! What's the Problem?
Oh, no! An asteroid is on a collision course with Earth!. Class members must rise to the challenge of designing a shelter that will protect people from the impact and permit them to live in this shelter for one year. In this first lesson...
Sprite Box
Lightbot Jr 4 Coding Puzzles
Learning how to write computer code has never been so much fun! Given control of their very own robots, children create simple programs in order to solve a series of challenges and develop their problem solving skills.
Kenan Fellows
The Effects of Environmental Conditions on Aquatic Organisms
What kind of experiment can your class do to how observe the environment effects on organisms? Groups design and conduct lab experiments to learn about the effects of the environment on aquatic organisms. Based upon knowledge gained...