Curated OER
Reading for Information: Chinese Emigration
Students read and discuss given information about Chinese emigration, and compete a set of relate comprehension questions. Students discuss the concept of an interview, then complete an associated interview worksheet, sharing information...
Curated OER
Reintroduce /T/
Students explore the alphabet by participating in an activity in which they examine a single letter. In this letter "T" lesson plan, students discuss the different sounds that can be made in a word which has the letter T. Students...
Curated OER
Introduce /or/
Students are introduced to the letter combination "or." In this letter combination "or" lesson, students explore a mix of 12 letter combinations on the board. Students then practice the pronunciation of the letter combination...
Curated OER
Reintroduce /igh/
Pupils build letter combination accuracy by reviewing the sound of the letter combination "igh." In this letter combination "igh" instructional activity, students practice taking turns saying a mix of 12 letter combinations, then discern...
Curated OER
Math: Using the Internet In the GED Classroom
Twelfth graders, who teach GED classes, investigate online discussion groups about math instruction. They use handouts as guidelines for exporing the Websites and answer questions based on their findings. Upon completion of the...
Curated OER
Voice of America
Students explore the English Language using interactive links, web-based research, and socialogical articles. The lesson ends with each student sharing their responses about the articles to the class.
Curated OER
John Lawson's Emigration Impact: Short Essay
Students review John Lawson's writings to discover the impact they had on emigration to America. Using the writings, they analyze the influence of them and review the early settlement of the colonies. They write their own essay sharing...
Curated OER
A Story of Philanthropy
Help your class define philanthropy and recognize philanthropic activities. Ask them to identify examples of philanthropy in literature and explore the philanthropic deeds of themselves and others. To wrap up, create a class display with...
Curated OER
Sandwiches
Students are introduced to the problem by thinking of all the ways 2 of their classmates could share a peanut butter sandwich. In pairs, students work describing their ideas. They then keep a record of all the different ways they find...
Curated OER
Eating Senegal Style
Students demonstrate how to eat as Sengali people. They present information to the class about an individual eating tradition in their family. They prepare a recipe and eat it Senali style.
Curated OER
Guess Who?
Learners complete an activity that allows them to get to know each other better. In this exploratory lesson students divide into groups and share things about themselves.
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson plan. Young computer scientists modify two existing apps by adding variables and...
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth activity of the...
Code.org
Introduction to Conditional Logic
On one condition ... explore how to use conditionals within conditionals. Scholars apply conditional statements to improve upon the app they built during a previous lesson. They also learn about nested conditionals in the 11th lesson of...
Code.org
Processing Arrays
Scholars use a playing card activity to help them develop a program to find the minimum value of a list. They learn to use for loops to write code that will process lists.
Code.org
Functions with Return Values
Young computer scientists explore how to use the return command in computer programing by playing Go Fish. They learn about functions that return values and then write a turtle driver app using the return function.
Code.org
Canvas and Arrays in Apps
Scholars learn how to make a digital canvas and fill it with artwork by creating a drawing app using the canvas element. The activity requires learners to previous knowledge of arrays and return commands to draw images.
Code.org
Practice PT – Improve Your App
The last installment of a 21-part unit is a practice performance task that asks class members to design an app using skills from the unit. Scholars take one of the previous apps from the unit and modify it by adding elements and making...
Code.org
Events Unplugged
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this...
Code.org
Event-Driven Programming and Debugging
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
Code.org
Image Scroller with Key Events
Discover how to embed images in lists. Scholars modify an existing app to include an image scroller in the 17th lesson of the series. They learn to refactor code and remove redundancies after modifying code.
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