Interactive
CK-12 Foundation

Angular Velocity: 200 Meter Dash

For Students 10th - 12th
Do curves slow runners down or help their speed? Pupils simulate a 200-meter dash to calculate the angular and linear velocity of a runner. They then determine whether the runner is faster around the curved section of the track...
Interactive
CK-12 Foundation

Dungeon Simulation

For Students 9th - 12th Standards
Tommy is stuck in a dungeon and can only escape if you can discover the correct formula for velocity! Through trial and error, scholars enter the velocity required for Tommy to reach the elevator at the proper time. Then they extrapolate...
Interactive
Physics Classroom

Trajectory - Angle Launched Projectiles

For Students 9th - 12th Standards
Horizontal and vertical speeds change as projectiles move through space. As part of a series on vectors and projectiles, scholars create vector diagrams to compare these speeds at various locations. They they determine the values for...
Interactive
Physics Classroom

Law Enforcement - Hit-and-Stick Collisions

For Students 9th - 12th Standards
How do police determine the speed of a car that has hit a stopped vehicle? Scholars determine the momentum of the car system both before and after a collision. They identify instances where the law of conservation of momentum appears to...
Interactive
Physics Classroom

Position-Time Graphs - Conceptual Analysis

For Students 9th - 12th Standards
Increasingly, colleges and employers want applicants with strong conceptual analysis skills, so give them some practice! Applying these skills to position-time graphs encourages synthesis of knowledge. To complete an installment of a...
Interactive
Physics Classroom

Free Fall

For Students 9th - 12th Standards
Scholars must understand freefall before they learn how objects like airplanes fly. They apply knowledge of velocity and acceleration to predict speed and direction as part of a larger series on vectors and projectiles.
Interactive
Physics Aviary

Physics Aviary: Velocity Vector in 3 D

For Students 9th - 10th Standards
A program that will randomly move an object from one location to another in three-dimensional space. You must determine the three components of the velocity vector that is created by this movement and also the speed of the object during...