EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day instructional activity introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine...
Curated OER
Beyond Black and White
Students critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Curated OER
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
EngageNY
Designing Your Own Game
Your classes become video game designers for a day! They utilize their matrices, vectors, and transformation skills to create and design their own game images. The complex task requires learners to apply multiple concepts to create their...
Curated OER
Fictional Characters
Students explore fictional characters. In this fictional characters lesson, students hear information about a character then ask and answer questions. Students also answer true/false questions about the character and make a mini book...
Curated OER
Flight of the Imagination
Learners study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
Curated OER
Miscast and Seldom Seen
Consider how well high schoolers' favorite TV shows, movies and video games reflect the diversity of society. The instructional activity introduces your class to several media literacy concepts, such as how media conveys values and...
Curated OER
The Gypsy Game
In this reading worksheet, students answer 10 multiple-choice questions about the book. For example, "What did Marshall name the stray dog?"
Bierbaum Elementary School
Practicing Patience
As teachers, we have a lot of patience. Our scholars, on the other hand, may need some support. Give your pupils the emotional intelligence instruction they desire with a lesson designed to teach patience through grand conversation,...
Childnet International
Responding to Cyberbullying
After watching a short video about cyberbullying, individuals play an online cyberbullying game and then create their own Digizen that expresses their values and presents their vision for themselves, their friends, and the world at large.
The Kennedy Center
Fairy Tale Variations
Here are two great lessons that work together and are inspired by the Stephen Sondheim musical Into the Woods. Young writers and actors will retell the story of "The Frog Prince" through games, improvisational script writing, and song....
Curated OER
Computer/Video Game Illustration
Students review catalogs of different types of video or computer games. In groups, they write an explanation for each game. They create a screen highlight from a game of their choice and illustrate it on a piece of construction paper....
Harper Collins
Parrot in the Oven: Response Journal
After completing Chapter 5 of Parrot in the Oven: Mi Vida, readers make text-to-self, text-to-text, and text-to-world connections to Victor Martinez's novel by crafting journal entries addressing comments and questions to characters in...
Curated OER
All Aboard the Freedom Train!
Young historians identify Harriet Tubman, her character traits, and role as a conductor on the Underground Railroad. They create an escape map using map legends and the Cardinal directions. This plan utilizes one of my favorite video...
Curated OER
Urban Legends
Students consider how people of color and minority culture are represented in video games. After debating the issue as representatives of various interest groups, students reflect on their personal feelings regarding this issue.
BrainPOP
Coping with Bullying Lesson Plan: Strategies for Real-Life Situations
Offer young scholars strategies for dealing with bullies with help from BrainPop Jr.'s favorite characters, Annie and Moby. Youngsters watch a video, take part in a grand conversation, and play a game designed to reinforce coping skills...
Curated OER
Heroes and Sidekicks from Popular Culture
Students discuss familiar fictional characters. In this fictional characters lesson students practice pronunciation of adjectives. They describe the personality of popular characters by answering questions about those characters.
Japan Society
Popular Culture and Japan’s Gross National Cool
From Manga to Godzilla and Pokemon, Japanese pop culture has been taking the globe by storm. This phenomenon is called "soft power." Learners will examine the differences between hard and soft power, as well as learn the historical and...
Curated OER
Playing with History
Young scholars consider the elements that make computer games compelling, then use these elements to develop game 'narratives' based on historic events.
Pearson
Rumpelstiltskin
Classic fairy tales are great! They have memorable characters, present interesting story lines, and lend themselves to art projects. Grab a copy of "Rumpelstiltskin" and get ready to participate in several early literacy activities. The...
Curated OER
Video Game Treasure Hunt
Young scholars creatively and safely move through general space, developing their own locomotor movements.
Curated OER
Olympic Athletes and Moments in Time
Students examine the history of the Olympics and their athletes. In this interviewing skills lesson, students role play the parts of reporters and athletes as they conduct interviews based on research of the Olympic games and athletes.