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Modeling Video Game Motion with Matrices 2 Lesson PlanModeling Video Game Motion with Matrices 2 Lesson Plan
Publisher
EngageNY
Resource Details
Curator Rating
Educator Rating
Not yet Rated
Grade
11th - 12th
Subjects
Math
1 more...
Resource Types
Assessments
5 more...
Audience
For Teacher Use
Duration
45 mins
Instructional Strategies
Collaborative Learning
3 more...
Year
2015
Usage Permissions
Creative Commons
BY-NC-SA: 3.0
cc
Language
English, Arabic
Lesson Plan

Modeling Video Game Motion with Matrices 2

Curated and Reviewed by Lesson Planet
This Modeling Video Game Motion with Matrices 2 lesson plan also includes:
  • Modeling Video Game Motion with Matrices 2 (Doc)
  • Modeling Video Game Motion with Matrices 2 (PDF)
  • Modeling Video Game Motion with Matrices 2 (Doc)
  • Pre-Calculus Module 1: Teacher Materials
  • Pre-Calculus Module1: Student Materials
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The second day of a two-part lesson on motion introduces the class to circular motion. Pupils learn how to incorporate a time parameter into the rotational matrix transformations they already know. The 24th installment in the 32-part series takes the newly learned rotations and the motion along a line from the previous lesson to create combinations of motions.

12 Views 7 Downloads
CCSS: Designed

Concepts

circular motion, video games, matrices, matrix operations, multiplication matrices, linear algebra, rotations, dilation, dilations, transformations, translations

Additional Tags

math

Instructional Ideas

  • Group the class in pairs; have one pupil create a matrix that represents a rotation and the other one use the matrix to perform the rotation
  • Use geometry software to project the example transformations

Classroom Considerations

  • The class should be familiar with matrix multiplication

Pros

  • The exit ticket combines the skills learned on the first and second day of the lesson
  • The opening exercises review the rotation transformations

Cons

  • None

Common Core

HSN-VM.C.8 HSN-VM.C.10 HSN-VM.C.11 MP7

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